- Call of the Zone Quests and Mechanics for IWP
- CoC Spawns for CotZ
- Tweak this by hand (note: save my own copy of the DrX CotZ settings once I've tweaked them)
Thoughts on what a deleveled mod would look like.
You are a mercenary, you work for cash. Everything flows from this primary motivation.
Act 1 will no longer restrict you to Watson. Feel free to go anywhere and do any gig. Earn money like the mercenary you are. Buy gear, get stronger. Come back and do the Heist when you want to make a bid for glory.
| # Copyright (c) 2024 v1ld.git@gmail.com. All Rights Reserved. | |
| # | |
| # Feel free to reuse under the MIT License. | |
| # Not useful since the game doesn't do a union of enabled, but rather | |
| # removes stuff from each group when disabling. So overlapping filters | |
| # give counterintuitive results. I wish they'd just done a union which | |
| # is more intuitive. This part of the code is native, ugh. | |
| WorldMap.${name}FilterGroup: | |
| $instances: |
| // Copyright (c) 2024 v1ld.git@gmail.com. All Rights Reserved. | |
| // | |
| // Feel free to reuse under the MIT License. | |
| module DarkFutureSortConsumables | |
| // m_sortData is of type ref<UIInventoryItem> | |
| @wrapMethod(NewItemCompareBuilder) | |
| public final func FavouriteItem() -> ref<NewItemCompareBuilder> { | |
| wrappedMethod(); |
Outline of how to add a new crafting recipe to the game. From a Discord message from _jackthestripper.
Items.CommonMaterial1:
CraftingData:
$type: CraftingPackage_Record
craftingExpModifier: 1
overcraftPenaltyModifier: 1
craftingRecipe:
- $type: RecipeElement_RecordTranslation / Localization
There are two methods of adding translations. The first method is preferred and will be easier for players who will not have to download multiple mods to get translations. The second method will be more useful if the maintainer of this mod is unresponsive - you can add translations without their help.
- Add to this mod
Please take a look at r6\scripts\Improved NCPD Map Filters\LocalizationPackages\English.reds. If you provide me with the equivalent to those 3 English lines in your already localized language, it's easy to add them directly to the mod.
- Publish your own translation mod that depends on this mod
| public final static func AwardExperienceFromDamage(hitEvent: ref<gameHitEvent>, damagePercentage: Float) -> Void { | |
| let attackRecord: wref<Attack_Record>; | |
| let i: Int32; | |
| let player: wref<PlayerPuppet>; | |
| let playerXPmultiplier: Float; | |
| let queueExpRequest: ref<QueueCombatExperience>; | |
| let queueExpRequests: array<ref<QueueCombatExperience>>; | |
| let targetPowerLevel: Float; | |
| let temp: Float; | |
| let weaponRecord: wref<Item_Record>; |
| // Copyright (c) 2024 v1ld.git@gmail.com. All Rights Reserved. | |
| // | |
| // Feel free to reuse under the MIT License. | |
| module V1ld.ImprovedNCPDMapFilters.LocalizationPackages | |
| import Codeware.Localization.* | |
| public class English extends ModLocalizationPackage { | |
| protected func DefineTexts() -> Void { |