Skip to content

Instantly share code, notes, and snippets.

@v1ld
v1ld / filters.yaml
Last active October 28, 2024 23:47
# Copyright (c) 2024 v1ld.git@gmail.com. All Rights Reserved.
#
# Feel free to reuse under the MIT License.
# We need a distinct value from the enum gamedataWorldMapFilter for each of the 3 new menu entries.
#
# Since we can't add new enum values, we re-use these 3 values that are safe:
# 1. StoryFilter: Used for existing "NCPD Scanner" menu entry that we're replacing, so it's safe.
# 2. OutPost: Unused. "Outpost" is the Supected Criminal Activity mission, so it's appropriate here.
# 3. VehicleForSaleFilter: Unused. AutofixerFilter seems to have replaced it.
{
"Technical": {
"ModifierGroups.TechnicalAbilityCyberwareAdvancedDriverUpdate.statModifiers": [
"Modifiers.MechResistance",
"Modifiers.BonusRicochetDamage",
"Modifiers.ThermalResistance",
"Modifiers.ElectricResistance",
"Modifiers.ChemicalResistance",
"Modifiers.MechResistanceBoost",
"Modifiers.BonusRicochetDamageBoost",
local AllModifiers = {
"Modifiers.ADSSpeedPercentBonusRandom", -- Aim Speed
"Modifiers.ArmorRandom", -- Armor
"Modifiers.BonusCritChanceVsElectrocutedEnemiesRandom", -- Crit Chance against enemies affected by Shock
"Modifiers.BonusPercentDamageToEnemiesAtFullHealthRandom", -- Bonus damage against enemies at full health
"Modifiers.BonusPercentDamageToEnemiesBelowHalfHealthRandom",-- Bonus damage against enemies below half health
"Modifiers.BonusPercentDamageVsBurningEnemiesRandom", -- Crit Chance against enemies affected by Burn
"Modifiers.BonusQuickHackDamageRandom", -- Quickhack Damage
"Modifiers.BonusRicochetDamageRandom", -- Bonus Ricochet Damage
"Modifiers.CarryCapacityRandom", -- Carrying Capacity
@v1ld
v1ld / CP 2077 Mod Settings continuous update example.md
Last active October 17, 2024 22:06
A short example showing how to use Mod Settings listeners to keep your settings object updated

Mod Settings & Continuous Updates in Cyberpunk 2077

A simple, real-world example to show how to set up your mod to use Mod Settings using annotated redscript code.

// Uses a module for all the usual reasons; no need to call my classes names like V1ldSettings
module V1ld.DontDisassembleExpensiveJunk

// Settings class must derive from ScriptableSystem which then creates and manages the singleton instance used by Mod Settings

Cyberpunk 2077 v2.13 mods 2024

Inputs

  • Update UserSettings: C:\Users\<user>\AppData\Local\CD Projekt Red\Cyberpunk 2077\UserSettings.json
    • Latest file
    • WASD -> ESDF
    • crouchToggle -> IK_G; walkToggle -> IK_None
    • pocketRadio -> IK_None, can still long=press Z for radio
  • Put Crouch/Dodge on Mouse 4 & 5
@v1ld
v1ld / MHW Arena Tracker.md
Last active October 6, 2024 14:23
MH World Arena tracker

MR

1: -Banbaro, -Barroth, -Pukei-Pukei, -Tobi Kadachi
2: -Anjanath, -Rathian, -Radobaan, -Viper Tobi Kadachi, -Paolumu, -Nightshade Paolumu, -Coral Pukei-Pukei, -Pink Rathian
3: -Uragaan, Glavenus, -Rathalos, -arioth, -Odogaron, -Nargacuga, -Brachydios, -Diablos, Tigrex, -Legiana
4: -Azure Rathalos, -Black Diablos, -Fulgur Anjanath, -Acidic Glavenus, -Ebony Odogaron
6: Zinogre, Stygian Zinogre, Yian Garuga, Brute Tigrex, Gold Rathian, Silver Rathalos

HR

6: -Pukei, -Tobi-Kadachi, -Anjanath, -Rathian, -Barroth, -Paolumu, -Radobaan
7: -Rathalos, -Azure Rathalos, -Pink Rathian, -Diablos, -Black Diablos, -Odogaron, -Uragaan, -Legiana

Monster Hunter World mods 2024

This is for a vanilla, non-ICE, game and will therefore contain a bunch of QoL mods.

Steam Deck

See Steam Deck Settings for performance and other tweaks.

Mods

@v1ld
v1ld / Witcher 3 Next Gen - W3EE Redux Mod List 2024.md
Last active August 12, 2025 21:12
Witcher 3 Next Gen - W3EE Redux Mod List 2024

Witcher 3 Next Gen - W3EE Redux Mod List 2024

Overview

This list of mods is built around the W3EE Redux overhaul mod. It targets the Next Gen version of the game, 4.0+, and using ray tracing to make the game look really good.

Mods marked with an X are not currently in use.

Steam Deck

This mod list also works well on the Steam Deck with Ray Tracing turned off. The same files can be copied over as-is, including the RT mods at the top - they will not be activate when ray tracing is turned off on the Deck.