UniTaskLoopRunnerYieldInitialization
UniTaskLoopRunnerInitialization
PlayerUpdateTime
DirectorSampleTime
AsyncUploadTimeSlicedUpdate
SynchronizeInputs
SynchronizeState
XREarlyUpdate
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const functions = require('firebase-functions'); | |
const util = require('util'); | |
exports.helloWorld = functions.https.onRequest((req, res) => { | |
// For Firebase Hosting URIs, use req.headers['fastly-client-ip'] | |
// For callable functions, use rawRequest | |
// Some users have better success with req.headers['x-appengine-user-ip'] | |
const ipAddress = req.headers['x-forwarded-for'] || req.connection.remoteAddress; | |
const headers = JSON.stringify(req.headers, null, 2); | |
const message = util.format("<pre>Hello world!\n\nYour IP address: %s\n\nRequest headers: %s</pre>", ipAddress, headers); |
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# Note: You MUST have curl 7.47+ with http/2 support compiled in | |
curl -v \ | |
-d '{"aps":{"alert":"<message>","badge":42}}' \ | |
-H "apns-topic: <bundle id>" \ | |
-H "apns-priority: 10" \ | |
--http2 \ | |
--cert <certificate file> \ | |
https://api.development.push.apple.com/3/device/<device token> |
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Overview: | |
========= | |
So you want to test your application, whether it be desktop, mobile or tablet for IPv6 compatibility. | |
Apple make this easy as OSX has a nice hidden feature to enable your Apple laptop to create an IPv6 ONLY personal hotspot by sharing your existing (IPv4) internet connection. The problem is, you follow the instructions, but it is JUST NOT WORKING for you! | |
Well, if you are like me and you spent way longer than you would have wanted, trying to get this working, this snippet of info may save you some time. | |
Reference: | |
========== |
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# taken from http://forum.unity3d.com/threads/84953-Android-Permissions-and-the-Manifest.xml | |
# | |
if [ $# -ne 3 ]; then | |
echo "ERROR Missing argument" | |
echo "Usage: $0 file.apk newmanifest.xml target.apk" | |
exit -1 | |
fi | |
APK=$1 | |
MANIFEST=$2 |