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| package org.robotlegs.utilities.remote | |
| { | |
| import com.adobe.serializers.json.JSONDecoder; | |
| import mx.collections.ArrayCollection; | |
| public class JsonRemoteService extends RemoteServiceBase | |
| { | |
| public function JsonRemoteService(rootURL:String = "") | |
| { |
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| private function xmlToObject(xml:XML, chain:Object=null):Object | |
| { | |
| if(!chain) | |
| chain = {}; | |
| for each(var child:XML in xml.children()) | |
| { | |
| (child.children().length() > 1 || (child.children().length() == 1 && child.hasComplexContent())) | |
| ? chain[child.name().toString()] = xmlToObject(child, chain[child.name().toString()]) | |
| : chain[child.name().toString()] = chain[child.name().toString()] = child.text().toString(); |
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| package com.destroytoday.example | |
| { | |
| public class StaticClass | |
| { | |
| { trace('constructed'); } // <-- static constructor | |
| } | |
| } |
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| package org.robotlegs.core | |
| { | |
| import org.osflash.signals.ISignal; | |
| /** | |
| * @author Abel de Beer | |
| */ | |
| public interface IGuardedSignalCommandMap | |
| { | |
| function mapGuardedSignal(signal:ISignal, commandClass:Class, guards:*, oneShot:Boolean = false):void; |
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| package | |
| { | |
| // Dependencies: | |
| // as3swf.swc | |
| // as3commons-bytecode-1.0-RC1.swc | |
| // as3commons-lang-0.3.2.swc | |
| // as3commons-logging-2.0.swc | |
| // as3commons-reflect-1.3.4.swc | |
| // MinimalComps_0_9_9.swc |
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| package ru.inspirit.asfeat.struct | |
| { | |
| /** | |
| * Simple but fast Dual Linked List approach | |
| * Core implementation idea grabbed from Linux Kernel C source | |
| * | |
| * @author Eugene Zatepyakin | |
| */ | |
| public final class LList | |
| { |
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| 1. github.com/robotlegs/robotlegs-framework/blob/master/src/org/robotlegs/base/CommandMap.as: | |
| // only one mapping possible | |
| mapValues(); | |
| command = createCommand(mapping); | |
| unmapValues(); | |
| command.execute(); | |
| 2. github.com/joelhooks/signals-extensions-CommandSignal/blob/master/src/org/robotlegs/base/SignalCommandMap.as: |
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| fsm | |
| .configureState( StateNames.HAPPINESS ) | |
| .withEntryGuards( OnlyIfHappy, OnlyIfSmiling ) | |
| .withExitiGuards( OnlyIfAnxious ) | |
| .withTargets( StateNames.SADNESS, StateNames.ECSTACY ); |
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| package org.devboy; | |
| import haxe.macro.Type; | |
| import neko.Lib; | |
| import haxe.macro.Expr; | |
| import haxe.macro.Context; | |
| class Funk | |
| { |
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| using UnityEngine; | |
| using System.Collections; | |
| using System; | |
| using System.Collections.Generic; | |
| public class AssetGPULoader : MonoBehaviour { | |
| public Camera activeCamera; | |
| RenderTexture _rt; | |
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