- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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// The MIT License (MIT) | |
// Copyright (c) 2024 David Evans @festivevector | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF O |
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/* C# code that sets up the mip colors texture: | |
s_MipColorsTexture = new Texture2D (32, 32, TextureFormat.RGBA32, true); | |
s_MipColorsTexture.hideFlags = HideFlags.HideAndDontSave; | |
Color[] colors = new Color[6]; | |
colors[0] = new Color (0.0f, 0.0f, 1.0f, 0.8f); | |
colors[1] = new Color (0.0f, 0.5f, 1.0f, 0.4f); | |
colors[2] = new Color (1.0f, 1.0f, 1.0f, 0.0f); // optimal level | |
colors[3] = new Color (1.0f, 0.7f, 0.0f, 0.2f); | |
colors[4] = new Color (1.0f, 0.3f, 0.0f, 0.6f); | |
colors[5] = new Color (1.0f, 0.0f, 0.0f, 0.8f); |
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Shader "NewChromantics/PaintCloudData" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
PaintUv("PaintUv", VECTOR) = (0,0,0,0) | |
PaintBrushSize("PaintBrushSize", Range(0,0.1) ) = 0.1 | |
} | |
SubShader | |
{ |
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package justpinegames | |
{ | |
public class ComponentConstraint | |
{ | |
public static const HORIZONTAL_CONSTRAINT_LEFT:String = "left"; | |
public static const HORIZONTAL_CONSTRAINT_CENTER:String = "center"; | |
public static const HORIZONTAL_CONSTRAINT_RIGHT:String = "right"; | |
public static const VERTICAL_CONSTRAINT_TOP:String = "top"; | |
public static const VERTICAL_CONSTRAINT_MIDDLE:String = "middle"; | |
public static const VERTICAL_CONSTRAINT_BOTTOM:String = "bottom"; |
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package | |
{ | |
import flash.display.DisplayObject; | |
import flash.display.DisplayObjectContainer; | |
import mx.core.IUIComponent; | |
import mx.managers.ISystemManager; | |
import robotlegs.bender.extensions.mediatorMap.api.IMediatorMap; | |
import robotlegs.bender.extensions.viewManager.api.IViewManager; |
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/* | |
modified from original source: https://bitbucket.org/mattkotsenas/c-promises/overview | |
*/ | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace Promises |
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package com.blackmoondev.ashes.boot.vo | |
{ | |
import net.richardlord.ash.core.Game; | |
import net.richardlord.ash.core.SystemEnabledRule; | |
import org.hamcrest.Matcher; | |
import org.hamcrest.collection.inArray; | |
import org.hamcrest.core.not; | |
import org.hamcrest.object.equalTo; |
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using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Collections.Generic; | |
public class AssetGPULoader : MonoBehaviour { | |
public Camera activeCamera; | |
RenderTexture _rt; | |
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package org.devboy; | |
import haxe.macro.Type; | |
import neko.Lib; | |
import haxe.macro.Expr; | |
import haxe.macro.Context; | |
class Funk | |
{ |
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