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using System; | |
using System.Collections; | |
using Normal.Realtime; | |
using UnityEngine; | |
namespace Network | |
{ | |
[RequireComponent(typeof(Realtime))] | |
public class RealtimeSessionCaptureDouble : MonoBehaviour | |
{ |
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using Normal.Realtime; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Normcore.Editor | |
{ | |
public static class AddCleanupForRealtimeView | |
{ | |
[MenuItem("CONTEXT/RealtimeView/Cleanup child views")] | |
static void RealtimeViewCleanupChildViews(MenuCommand command) |
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using System.Collections.Generic; | |
using UnityEngine; | |
//All SceneManagers that I want to keep in one scene needs te extend this class. | |
//I had to fix it in designer generated code which is poor, or it can be copy pasted to each Scene class. | |
//Add all root GameObjects for each scene so they will get enabled when scene is activated | |
public class CoexistiveSceneManager : SceneManager | |
{ | |
public List<GameObject> SceneRoots; |
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var coroutineEnumerator = StartCoroutine(); | |
var coroutine = StartCoroutine(coroutineEnumerator); | |
if(coroutineEnumerator.Current != null) | |
yield return coroutine; | |
else | |
//we are here in the same frame if the coroutine ended |
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#add lines below to the hosts file | |
0.0.0.0 facebook.com | |
0.0.0.0 www.facebook.com | |
0.0.0.0 https://facebook.com | |
0.0.0.0 https://www.facebook.com |
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package | |
{ | |
import flash.display.Sprite; | |
import flash.events.Event; | |
import flash.geom.Rectangle; | |
import nape.util.ShapeDebug; | |
public class KinematicCollisionDetectionBug extends Sprite | |
{ |
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package com.blackmoondev.ashes.fsm | |
{ | |
import ash.fsm.EntityStateMachine; | |
public class ActionList implements IActionList | |
{ | |
public function ActionList( fsm : EntityStateMachine, states : Vector.<String> ) { | |
this.fsm = fsm; | |
this.states = states || new Vector.<String>(); | |
} |
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/** | |
* Created with IntelliJ IDEA. | |
* User: wrobel221 | |
* Date: 10.10.12 | |
* Time: 00:13 | |
* To change this template use File | Settings | File Templates. | |
*/ | |
package com.blackmoondev.panda.boot.test | |
{ | |
import com.blackmoondev.ashes.debug.DebugFunctionCaller; |
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var verts : Array = Polygon.regular( width *.5, height, 4, -Math.PI * .5 ); | |
verts.splice( 2, 1 ); | |
var shape:Shape = new Polygon( verts ); |
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//this one works fine | |
package | |
{ | |
import flash.display.Sprite; | |
import robotlegs.bender.bundles.mvcs.MVCSBundle; | |
import robotlegs.bender.extensions.signalCommandMap.SignalCommandMapExtension; | |
import robotlegs.bender.framework.api.IContext; | |
import robotlegs.bender.framework.impl.Context; |
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