This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Shoot for the Stars autosplitter | |
* by wRadion and Meta | |
*/ | |
state("ShootForTheStars") | |
{ | |
float X : "ShootForTheStars.exe", 0x05CB5540, 0x310, 0xDC0, 0x0, 0x1D0, 0x38, 0x18; | |
float Y : "ShootForTheStars.exe", 0x05CB5540, 0x310, 0xDC0, 0x0, 0x1D0, 0x38, 0x1C; | |
bool newRun : "ShootForTheStars.exe", 0x05CB5540, 0x310, 0x188, 0x10, 0x68, 0x28, 0xE0; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Blue Prince autosplitter/load remover | |
* v1.0 by wRadion | |
*/ | |
state("BLUE PRINCE") | |
{ | |
} | |
startup |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Blood Typers autosplitter | |
* by wRadion | |
*/ | |
state("Blood Typers") { | |
} | |
startup { | |
Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Hell Of An Office (1.0.0) | |
* Autosplitter + Load Removal by wRadion | |
*/ | |
state("HellOfAnOffice-Win64-Shipping") | |
{ | |
// IsOpenLevelSelector, switch from false to true when exiting a level back to level selector | |
bool IsOpenLevelSelector : "HellOfAnOffice-Win64-Shipping.exe", 0x5070360, 0x1D0, 0x2F0; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Get Tilted! :) (v1.1) autosplitter | |
* by wRadion | |
*/ | |
state("GetTilted-Win64-Shipping") | |
{ | |
double PosX : "GetTilted-Win64-Shipping.exe", 0x6D3BDA8, 0x228, 0x200, 0x0, 0x50, 0x0, 0x28, 0x0; | |
double PosY : "GetTilted-Win64-Shipping.exe", 0x6D3BDA8, 0x228, 0x200, 0x0, 0x50, 0x0, 0x28, 0x8; | |
double PosZ : "GetTilted-Win64-Shipping.exe", 0x6D3BDA8, 0x228, 0x200, 0x0, 0x50, 0x0, 0x28, 0x10; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Driving is Hard (v5.0.1) autosplitter | |
* 1.4 by wRadion | |
*/ | |
state("Driving Is Hard") | |
{ | |
bool IsGameFinished : "GameAssembly.dll", 0x03E93AB8, 0xB8, 0x0, 0x50; | |
bool IsMenuOpen : "GameAssembly.dll", 0x03E93AB8, 0xB8, 0x0, 0x52; | |
float PosX : "GameAssembly.dll", 0x03DB2648, 0xB8, 0x10, 0x10, 0x20, 0x10, 0xF0, 0x10; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Chained Together - Autosplitter | |
* version: 2.3 | |
* game version: 1.8.6 | |
* authors: wRadion & xiaoxiao921 | |
*/ | |
state("ChainedTogether-Win64-Shipping") | |
{ | |
double coordX : 0x06FC4F48, 0x1B8, 0x38, 0x0, 0x30, 0x2D8, 0x1A0, 0x128; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Bzzzt Autosplitter | |
* Made by wRadion | |
*/ | |
state("Bzzzt") { | |
string80 Log: "UnityPlayer.dll", 0x01ADE6A8, 0x8, 0xC; | |
} | |
startup { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
a | |
abandonne | |
abeille | |
abime | |
abord | |
abricot | |
abriter | |
absent | |
accident | |
accompagner |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Devinez le nombre | |
Afficher un message dans la console | |
Conditions | |
Boucles | |
Récupérer l'entrée utilisateur | |
Variables | |
Parser une chaîne de caractère en nombre entier | |
Pendu | |
Afficher un message dans la console |
NewerOlder