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Bzzzt Autosplitter
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/* | |
* Bzzzt Autosplitter | |
* Made by wRadion | |
*/ | |
state("Bzzzt") { | |
string80 Log: "UnityPlayer.dll", 0x01ADE6A8, 0x8, 0xC; | |
} | |
startup { | |
Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); | |
vars.Helper.GameName = "Bzzzt"; | |
vars.Helper.LoadSceneManager = true; | |
vars.NextLevelPressed = false; | |
vars.OldLevel = 0; | |
vars.IsFading = false; | |
vars.HasFaded = false; | |
vars.HasSplit = false; | |
vars.onNormalDifficulty = false; | |
settings.Add("levels", true, "Split by Level"); | |
for (int i = 1; i < 52; ++i) { | |
settings.Add(i.ToString(), i == 13 || i == 26 || i == 39, "Level " + i.ToString(), "levels"); | |
} | |
} | |
init { | |
vars.Helper.TryLoad = (Func<dynamic, bool>) (mono => { | |
vars.Helper["Level"] = mono.Make<int>("Main", "instance", "ActualLevelId"); | |
vars.Helper["BtnClick"] = mono.Make<bool>("Main", "instance", "ButtonClicked"); | |
vars.Helper["NextLevel"] = mono.Make<bool>("Main", "instance", "ConfirmNextLevelPressed"); | |
vars.Helper["MainMenu"] = mono.Make<bool>("Main", "instance", "IsInMainMenu"); | |
vars.Helper["Pause"] = mono.Make<bool>("Main", "instance", "Pause"); | |
vars.Helper["Time"] = mono.Make<float>("Main", "instance", "IngameBarInstance", "ActualTime"); | |
vars.Helper["FadeScreen"] = mono.Make<bool>("Main", "instance", "FadeScreenInstance", "IsShown"); | |
vars.Helper["Hearts"] = mono.Make<int>("Main", "instance", "IngameBarInstance", "Hearts"); | |
vars.Helper["HeartsTotal"] = mono.Make<int>("Main", "instance", "IngameBarInstance", "HeartsTotal"); | |
return true; | |
}); | |
} | |
start { | |
if (current.MainMenu != old.MainMenu && !current.MainMenu) { | |
vars.onNormalDifficulty = current.HeartsTotal == 0; | |
return true; | |
} | |
return false; | |
} | |
update { | |
if (!vars.IsFading && current.FadeScreen) { | |
vars.IsFading = true; | |
} | |
if (vars.IsFading && !current.FadeScreen) { | |
vars.IsFading = false; | |
vars.HasFaded = true; | |
} | |
if (vars.HasFaded && vars.HasSplit) { | |
vars.HasSplit = false; | |
if (vars.OldLevel == current.Level) { | |
--timer.CurrentSplitIndex; | |
} | |
} | |
vars.HasFaded = false; | |
} | |
split { | |
if (current.NextLevel && current.NextLevel != old.NextLevel) { | |
vars.NextLevelPressed = true; | |
} | |
if (((current.FadeScreen && vars.NextLevelPressed && current.FadeScreen != old.FadeScreen) | |
|| (current.BtnClick && current.BtnClick != old.BtnClick)) | |
&& !current.Pause && (vars.onNormalDifficulty || current.Hearts > 0) | |
&& (settings[current.Level.ToString()] || current.Level == 52)) { | |
vars.NextLevelPressed = false; | |
vars.OldLevel = current.Level; | |
vars.HasSplit = true; | |
return true; | |
} | |
} | |
isLoading { | |
return current.Time == old.Time; | |
} | |
reset { | |
return current.MainMenu != old.MainMenu && current.MainMenu; | |
} |
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