...by Natacha Marins
...translated to Portuguese and converted to website by Gustavo Rehermann
You know you're being Brazilian when...
var a, b, brightness, checked, e, g, getBrightnessOf, icanvas, ictx, j, l, margin, pixels, r, ref, ref1, ref2, rx, ry, threshold, weight, x, y; | |
try | |
{ | |
icanvas = document.createElement('canvas'); | |
icanvas.width = img.naturalWidth; | |
icanvas.height = img.naturalHeight; | |
chunkSize *= renderer.canvas.height / 1000; | |
ictx = icanvas.getContext('2d'); | |
ictx.drawImage(img, 0, 0, Math.floor(renderer.canvas.height * icanvas.width / icanvas.height / chunkSize), Math.floor(renderer.canvas.height / chunkSize)); | |
map.clearResize(Math.floor(renderer.canvas.width / chunkSize), Math.floor(renderer.canvas.height / chunkSize)); |
class RightTriangle | |
constructor: (@angle) -> | |
@angle = (@angle % 90) * Math.PI / 180 | |
print: (size) => | |
res = "" | |
last = 0 | |
ot = Math.tan(@angle) | |
for i in [0...size] |
#!/bin/bash | |
#------------ | |
# This script installs Arch User Repository packages automatically. | |
# Learn more here: | |
# https://wiki.archlinux.org/index.php/Arch_User_Repository | |
# | |
# (C)2018 Gustavo R. Rehermann. The MIT License. | |
#------------ |
import nltk | |
import logging | |
import traceback | |
import textwrap | |
import yaml | |
import string | |
import time | |
from irc.bot import ServerSpec, SingleServerIRCBot | |
from threading import Thread |
[Please remember that, in order to compile, you'll most likely need the sounds and cover art. Do not redistribute pre-final compiled versions of the game without the author (Gustavo6046)'s permission!] | |
"Medley of Danger" by Gustavo Ramos Rehermann | |
Use American dialect. Use scoring. | |
Release along with cover art ("Medley of Danger"). | |
Part 1 - Vibes of War | |
Section 1 - Basics of the world |
/* | |
* GAS - the Gustavo Actor System | |
* (with Event System included) | |
* | |
* Author: Gustavo Ramos "Gustavo6046" Rehermann. | |
* (c)2018. The MIT License. | |
* | |
* This system basically allows the creation of | |
* Actors (entities), in a game world. This does | |
* not handle 3D coordinates nor collision. I |
VOVolumes can be confusing for those who have never mapped for Unreal Tournament 2003/2004, and even for those it'll confuse, because it's not an actual freeform volume, but a cylinder!
To explain it, we'll need to look at analogies.
Something can be defined as a game when there one or more main agents, called players, have a set of actions they can do, that will alter the current state or the environment, and when, alongside that, there are two kinds of reward possible for such actions:
To help understand more about games, why they are so, and why (most) games are perfectly fine, we