Created
September 2, 2018 08:56
-
-
Save wynand1004/ec105fd2f457b10d971c09586ec44900 to your computer and use it in GitHub Desktop.
A Simple Snake Game made in Python 3
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Simple Snake Game in Python 3 for Beginners | |
# By @TokyoEdTech | |
import turtle | |
import time | |
import random | |
delay = 0.1 | |
# Score | |
score = 0 | |
high_score = 0 | |
# Set up the screen | |
wn = turtle.Screen() | |
wn.title("Snake Game by @TokyoEdTech") | |
wn.bgcolor("green") | |
wn.setup(width=600, height=600) | |
wn.tracer(0) # Turns off the screen updates | |
# Snake head | |
head = turtle.Turtle() | |
head.speed(0) | |
head.shape("square") | |
head.color("black") | |
head.penup() | |
head.goto(0,0) | |
head.direction = "stop" | |
# Snake food | |
food = turtle.Turtle() | |
food.speed(0) | |
food.shape("circle") | |
food.color("red") | |
food.penup() | |
food.goto(0,100) | |
segments = [] | |
# Pen | |
pen = turtle.Turtle() | |
pen.speed(0) | |
pen.shape("square") | |
pen.color("white") | |
pen.penup() | |
pen.hideturtle() | |
pen.goto(0, 260) | |
pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 24, "normal")) | |
# Functions | |
def go_up(): | |
if head.direction != "down": | |
head.direction = "up" | |
def go_down(): | |
if head.direction != "up": | |
head.direction = "down" | |
def go_left(): | |
if head.direction != "right": | |
head.direction = "left" | |
def go_right(): | |
if head.direction != "left": | |
head.direction = "right" | |
def move(): | |
if head.direction == "up": | |
y = head.ycor() | |
head.sety(y + 20) | |
if head.direction == "down": | |
y = head.ycor() | |
head.sety(y - 20) | |
if head.direction == "left": | |
x = head.xcor() | |
head.setx(x - 20) | |
if head.direction == "right": | |
x = head.xcor() | |
head.setx(x + 20) | |
# Keyboard bindings | |
wn.listen() | |
wn.onkeypress(go_up, "w") | |
wn.onkeypress(go_down, "s") | |
wn.onkeypress(go_left, "a") | |
wn.onkeypress(go_right, "d") | |
# Main game loop | |
while True: | |
wn.update() | |
# Check for a collision with the border | |
if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290: | |
time.sleep(1) | |
head.goto(0,0) | |
head.direction = "stop" | |
# Hide the segments | |
for segment in segments: | |
segment.goto(1000, 1000) | |
# Clear the segments list | |
segments.clear() | |
# Reset the score | |
score = 0 | |
# Reset the delay | |
delay = 0.1 | |
pen.clear() | |
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) | |
# Check for a collision with the food | |
if head.distance(food) < 20: | |
# Move the food to a random spot | |
x = random.randint(-290, 290) | |
y = random.randint(-290, 290) | |
food.goto(x,y) | |
# Add a segment | |
new_segment = turtle.Turtle() | |
new_segment.speed(0) | |
new_segment.shape("square") | |
new_segment.color("grey") | |
new_segment.penup() | |
segments.append(new_segment) | |
# Shorten the delay | |
delay -= 0.001 | |
# Increase the score | |
score += 10 | |
if score > high_score: | |
high_score = score | |
pen.clear() | |
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) | |
# Move the end segments first in reverse order | |
for index in range(len(segments)-1, 0, -1): | |
x = segments[index-1].xcor() | |
y = segments[index-1].ycor() | |
segments[index].goto(x, y) | |
# Move segment 0 to where the head is | |
if len(segments) > 0: | |
x = head.xcor() | |
y = head.ycor() | |
segments[0].goto(x,y) | |
move() | |
# Check for head collision with the body segments | |
for segment in segments: | |
if segment.distance(head) < 20: | |
time.sleep(1) | |
head.goto(0,0) | |
head.direction = "stop" | |
# Hide the segments | |
for segment in segments: | |
segment.goto(1000, 1000) | |
# Clear the segments list | |
segments.clear() | |
# Reset the score | |
score = 0 | |
# Reset the delay | |
delay = 0.1 | |
# Update the score display | |
pen.clear() | |
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) | |
time.sleep(delay) | |
wn.mainloop() |
arrow keys are not working in ubuntu how to play the game
Change each of the letters for up, down, etc in the "onkeypress" statements to correspond to the literal words "Up" "Down" "Left" and "Right" in place of the 'wsad' options, and you'll get keyboard arrow functionality.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Everything is thought out very cool. I am just learning to write games on Fiton and not only. In the future, I would like to create something with online games. I always have holandia kasyna as an example, I read about it https://pl.bestcasinos-pl.com/holandia-kasyna/ here. This would already be an achievement for me. But I can’t imagine how much more effort I will need to spend on this.