Created
March 22, 2021 12:54
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Waking Violet first level source code
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using API; | |
using Assets.Code.Anubi.DefPresets; | |
using UnityEngine; | |
namespace Assets.Code.Anubi.Levels | |
{ | |
class A01 : LevelScript | |
{ | |
protected override string _Cinematics() | |
{ | |
return "CK"; | |
} | |
protected override string _Map() | |
{ | |
return @" | |
####### ##### | |
#~~~~~#########...# | |
#.........~.....X.# | |
#..~...C#~~####...# | |
##.~~~~~~~~# ##.## | |
#.####.#### #.# | |
###.##x...x# #.# | |
#....#x...x# ##.## | |
#.#..#x.C.x# #.t.# | |
#.####x...x# #..K### | |
#...P#xxxxx# #.*..S# | |
############ #...### | |
##### | |
"; | |
} | |
public override Vector4 GetZoomPrecompensation() | |
{ | |
return new Vector4(0, 0, 5, 0); | |
} | |
public override string[] _Grimoire() | |
{ | |
return null; | |
} | |
protected override void _PostLoadSpawns() | |
{ | |
} | |
protected override void _Spawns() | |
{ | |
//Spawn('^', Direction.DOWN, "stairs"); | |
Spawn('-', Direction.DOWN, "hdoor"); | |
//var trigger = Spawn('t', Direction.DOWN, "trigger", "trigger") as PressurePlate; | |
var skel = Spawn('S', Direction.DOWN, "skeleton"); | |
Spawn('K', Direction.DOWN, "crate"); | |
Spawn('x', Direction.DOWN, "mistake_trigger"); | |
Spawn('C', Direction.DOWN, "crate"); | |
Spawn('P', Direction.DOWN, "player", "player"); | |
var exit = Spawn('X', Direction.DOWN, "exit"); | |
Tutorial.AddStep(new Tutorial.Step() | |
{ | |
HelpText = "|TUT_A01_1", | |
Timeout = 10 | |
}); | |
((Item)Spawn('*', Direction.DOWN, "hourglass")).OnPickUp = e => | |
{ | |
DisableUndoSave(); | |
CineOn(exit, 2f); | |
Delay(2f, () => { exit.SendMessage(exit, Message.WAKEUP, null); e.PlaySound("chime"); }, LevelTime.Mode.UndoTime); | |
Delay(4f, () => skel.SendMessage(exit, Message.WAKEUP, null), LevelTime.Mode.UndoTime); | |
}; | |
if (GameProgress.WasLevelWon("A01")) | |
Spawn('P', Direction.DOWN, "entrance"); | |
PlateTrigger('t') | |
.SetOneUse(true) | |
.OnActivate(e => Tutorial.Next()); | |
} | |
} | |
} |
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