I hereby claim:
- I am xanathar on github.
- I am xanathar (https://keybase.io/xanathar) on keybase.
- I have a public key ASDfOxyAg1rjE0mIvUeDO3OVbP5bXw7q6Whv-1Lw2vS9ogo
To claim this, I am signing this object:
chflags nohidden ~/Library | |
defaults write com.apple.loginwindow LoginwindowLaunchesRelaunchApps -bool false | |
defaults write com.apple.finder AppleShowAllFiles true | |
defaults write com.apple.finder QLEnableTextSelection -bool true | |
defaults write com.apple.DiskUtility DUDebugMenuEnabled -bool true | |
defaults write com.apple.DiskUtility advanced-image-options -bool true | |
defaults write com.apple.helpviewer DevMode -bool true | |
sudo nvram SystemAudioVolume=%80 |
{ | |
"\UF729" = moveToBeginningOfParagraph:; // home | |
"\UF72B" = moveToEndOfParagraph:; // end | |
"$\UF729" = moveToBeginningOfParagraphAndModifySelection:; // shift-home | |
"$\UF72B" = moveToEndOfParagraphAndModifySelection:; // shift-end | |
"#," = ("insertText:", "."); // keypad comma to dot | |
} |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using API; | |
namespace Assets.Code.Anubi.Levels | |
{ | |
class D04 : LevelScript | |
{ |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using API; | |
using Assets.Code.Anubi.DefPresets; | |
using UnityEngine; | |
namespace Assets.Code.Anubi.Levels | |
{ |
/** | |
* writetga: A zero dependencies writer for the TGA file format. | |
* | |
* Copyright 2020 Marco Mastropaolo <[email protected]> | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 |
{ | |
// The following are sample configurations for common case scenarios of debugging | |
// Rust in Visual Studio Code | |
// | |
// For syntax, visit: https://go.microsoft.com/fwlink/?linkid=830387 | |
// | |
"version": "0.2.0", | |
"configurations": [ | |
{ | |
"name": "Launch an application", |
use std::collections::VecDeque; | |
use crate::errors::{ Result, Error }; | |
use crate::langvalue::LangValue; | |
// Grammar | |
// | |
// name := <string> | |
// condop: GreaterThan | LessThan | GreaterThanEqual | LessThanEqual | Equals | NotEquals | Contains | |
// notop := Not |
I hereby claim:
To claim this, I am signing this object:
#! /bin/bash | |
sudo modprobe v4l2loopback exclusive_caps=1 | |
ffmpeg -f v4l2 -input_format mjpeg -pix_fmt=yuyv422 -i /dev/video0 -vf "vflip" -f v4l2 /dev/video1 |
NullReferenceException: Object reference not set to an instance of an object | |
at OEIFormats.ClassExtender.GetExtendedPropertyValue (System.String propertyName) [0x00000] in <filename unknown>:0 | |
at Game.FlowChartPlayer..ctor (Game.FlowChart flowChart, Int32 startNodeID, UnityEngine.GameObject ownerObject) [0x00000] in <filename unknown>:0 | |
at Game.ConversationManager.StartConversation (Game.Conversation conversation, Int32 startNode, UnityEngine.GameObject owner, Boolean disableVO) [0x00000] in <filename unknown>:0 | |
at Game.ConversationManager.StartConversation (Guid conversationID, Int32 startNode, UnityEngine.GameObject owner, Boolean disableVo) [0x00000] in <filename unknown>:0 | |
at Game.ConversationManager.StartConversation (Guid conversationID, Int32 startNode, UnityEngine.GameObject owner) [0x00000] in <filename unknown>:0 | |
at Game.FlowChart.MoveToNode (Int32 nodeID, Game.FlowChartPlayer player) [0x00000] in <filename unknown>:0 | |
at Game.Conversation.StartFlowChart (Game.FlowChartPlayer play |