Created
March 22, 2021 13:04
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Waking Violet, simple level
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using API; | |
namespace Assets.Code.Anubi.Levels | |
{ | |
class D04 : LevelScript | |
{ | |
protected override string _Cinematics() | |
{ | |
return "*X"; | |
} | |
protected override string _Map() | |
{ | |
return @" | |
#### | |
#f.# | |
#.C# | |
###.##### | |
#P.F..r.### | |
#..F..p.|*# | |
#X.F..q.### | |
###.##### | |
#.C# | |
#f.# | |
#### "; | |
} | |
public override string[] _Grimoire() | |
{ | |
return new string[] { "spell_clone", "spell_timewarp" }; | |
} | |
protected override void _Spawns() | |
{ | |
CreateCounter(3) | |
.Bind(PlateSmall('p')) | |
.Bind(PlateSmall('q')) | |
.Bind(PlateSmall('r')) | |
.WireTo(VDoor('|')); | |
} | |
} | |
} |
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