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using UnityEngine; | |
using Zenject; | |
public class ChooseHeroPanel : MenuPanelBehaviour | |
{ | |
[Inject] private DiContainer _container; | |
[Inject] private ILocateConfig _config; | |
[SerializeField] private GameObject _prefabForSingleHeroView = null; |
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using System.IO; | |
using System; | |
public class PreLoader : MonoBehaviour | |
{ | |
public Slider slider; |
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using UnityEngine; | |
using UnityEngine.UI; | |
/* | |
Radial Layout Group by Just a Pixel (Danny Goodayle) - http://www.justapixel.co.uk | |
Copyright (c) 2015 | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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using UnityEngine; | |
using System.Collections; | |
[RequireComponent(typeof(BoxCollider2D))] | |
public class CustomTapBehaviour : MonoBehaviour | |
{ | |
#region Fields | |
public delegate void HandlingEv(GameObject invoker); | |
public event HandlingEv OnHandlingEv; |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
robot.clone(); |
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var Robot = function(robot) { | |
robot.ignore('onScannedRobot'); | |
robot.rotateCannon(-90); | |
robot.listen('onScannedRobot'); | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
var a = false; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; |