Related Setup: https://gist.github.com/hofmannsven/6814278
Related Pro Tips: https://ochronus.com/git-tips-from-the-trenches/
#include<iostream> | |
#include"display.h" | |
#include<SDL2/SDL.h> | |
#include<GL/glew.h> | |
//#include "shader.h" | |
//#include "mesh.h" | |
using namespace ns_OCTAD::ns_display; |
/// Forward declaration | |
int getWebKeyFromSDLKey(SDLKey key); | |
/// | |
/// Inject an SDL Key Event into a given WebView | |
/// | |
void handleSDLKeyEvent(Awesomium::WebView* webView, const SDL_Event& event) { | |
if (!(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP)) | |
return; |
Related Setup: https://gist.github.com/hofmannsven/6814278
Related Pro Tips: https://ochronus.com/git-tips-from-the-trenches/
#include <iostream> | |
#include <vector> | |
using namespace std; | |
class Base{ | |
public: | |
Base(){} | |
~Base(){} | |
virtual void Write(){ | |
cout<<"Base"<<endl; |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <string.h> | |
#include <math.h> | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_opengl.h> | |
tool | |
extends MeshInstance | |
export(ImageTexture) var heightmap setget set_heightmap, get_heightmap | |
export(float, 0.1, 25, 0.1) var factor = 5 setget set_factor, get_factor | |
export(int, 1, 500) var resolution = 32 setget set_resolution, get_resolution | |
export(int, 1, 200) var size = 50 setget set_size, get_size | |
var mesh_builder |
/// write to file | |
var txtFile = "c:/test.txt"; | |
var file = new File(txtFile); | |
var str = "My string of text"; | |
file.open("w"); // open file with write access | |
file.writeln("First line of text"); | |
file.writeln("Second line of text " + str); | |
file.write(str); | |
file.close(); |