Created
November 2, 2015 08:44
-
-
Save zehel2892/69f03b2bd8adf300f5e7 to your computer and use it in GitHub Desktop.
Heightmap script for the Godot game engine
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
tool | |
extends MeshInstance | |
export(ImageTexture) var heightmap setget set_heightmap, get_heightmap | |
export(float, 0.1, 25, 0.1) var factor = 5 setget set_factor, get_factor | |
export(int, 1, 500) var resolution = 32 setget set_resolution, get_resolution | |
export(int, 1, 200) var size = 50 setget set_size, get_size | |
var mesh_builder | |
func _init(): | |
update_heightmap() | |
func _update_mesh(): | |
heightmap = self.heightmap | |
factor = self.factor | |
resolution = self.resolution | |
size = float(self.size) | |
var origin = Vector3(-size/2, 0, -size/2) | |
var res_size = size/resolution | |
var image | |
var w | |
var h | |
var get_height = false | |
if heightmap: | |
image = heightmap.get_data() | |
if image.empty(): | |
get_height = false | |
else: | |
get_height = true | |
w = image.get_width() - 1 | |
h = image.get_height() - 1 | |
var surf = SurfaceTool.new() | |
surf.begin(VS.PRIMITIVE_TRIANGLES) | |
surf.add_smooth_group(true) | |
for i in range(resolution): | |
for j in range(resolution): | |
var vertex_height = [0,0,0,0] | |
if get_height: | |
vertex_height[0] = image.get_pixel(w * float(i)/resolution, h * float(j)/resolution).gray() * factor | |
vertex_height[1] = image.get_pixel(w * float(i+1)/resolution, h * float(j)/resolution).gray() * factor | |
vertex_height[2] = image.get_pixel(w * float(i+1)/resolution, h * float(j+1)/resolution).gray() * factor | |
vertex_height[3] = image.get_pixel(w * float(i)/resolution, h * float(j+1)/resolution).gray() * factor | |
surf.add_uv(Vector2(0 + i, 0 + j)/resolution) | |
surf.add_vertex(Vector3(i * res_size, vertex_height[0], j * res_size) + origin) | |
surf.add_uv(Vector2(1 + i, 0 + j)/resolution) | |
surf.add_vertex(Vector3((i+1) * res_size, vertex_height[1], j * res_size) + origin) | |
surf.add_uv(Vector2(1 + i, 1 + j)/resolution) | |
surf.add_vertex(Vector3((i+1) * res_size, vertex_height[2], (j+1) * res_size) + origin) | |
surf.add_uv(Vector2(0 + i, 0 + j)/resolution) | |
surf.add_vertex(Vector3(i * res_size, vertex_height[0], j * res_size) + origin) | |
surf.add_uv(Vector2(1 + i, 1 + j)/resolution) | |
surf.add_vertex(Vector3((i+1) * res_size, vertex_height[2], (j+1) * res_size) + origin) | |
surf.add_uv(Vector2(0 + i, 1 + j)/resolution) | |
surf.add_vertex(Vector3(i * res_size, vertex_height[3], (j+1) * res_size) + origin) | |
surf.generate_normals() | |
surf.index() | |
var mesh = surf.commit() | |
surf.clear() | |
return mesh | |
func update_heightmap(): | |
var new_mesh = _update_mesh() | |
new_mesh.set_name('Heightmap') | |
set_mesh(new_mesh) | |
if get_child_count(): | |
if get_child(0).get_type() == 'StaticBody': | |
var col = get_child(0) | |
remove_child(col) | |
create_trimesh_collision() | |
col.get_child(0).remove_and_skip() | |
get_child(0).replace_by(col) | |
else: | |
create_trimesh_collision() | |
#Setter functions | |
func set_heightmap(newvalue): | |
heightmap = newvalue | |
update_heightmap() | |
func set_factor(newvalue): | |
factor = newvalue | |
update_heightmap() | |
func set_resolution(newvalue): | |
resolution = newvalue | |
update_heightmap() | |
func set_size(newvalue): | |
size = newvalue | |
update_heightmap() | |
#Getter functions | |
func get_heightmap(): | |
return heightmap | |
func get_factor(): | |
return factor | |
func get_resolution(): | |
return resolution | |
func get_size(): | |
return size | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Copyright (c) 2015 Franklin Sobrinho. | |
Permission is hereby granted, free of charge, to any person obtaining | |
a copy of this software and associated documentation files (the "Software"), | |
to deal in the Software without restriction, including without | |
limitation the rights to use, copy, modify, merge, publish, | |
distribute, sublicense, and/or sell copies of the Software, and to | |
permit persons to whom the Software is furnished to do so, subject to | |
the following conditions: | |
The above copyright notice and this permission notice shall be | |
included in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment