State of Roblox graphics API across all platforms, with percentage deltas since EOY 2020. Updated December 31 2021.
API | Share |
---|---|
Direct3D 11+ | 92% (+3%) |
Direct3D 10.1 | 5% (-2%) |
Direct3D 10.0 | 3% (-0.5%) |
API | Share |
---|---|
Direct3D 11+ | 96% (+1%) |
Direct3D 10.1 | 3% (-0.5%) |
Direct3D 10.0 | 1% (-0.5%) |
API | Share |
---|---|
Direct3D 11 | 100% |
API | Share |
---|---|
Metal | 89% (+3%) |
OpenGL 4.1 | 7% (-2%) |
OpenGL 3.3 | 4% (-1%) |
API | Share |
---|---|
Metal | 99.9% (+0.4%) |
OpenGL ES 2.0 | 0.1% (-0.4%) |
API | Share |
---|---|
Vulkan 1.1 | 71% (+24%) |
Vulkan 1.0 | 14% (-9%) |
OpenGL ES 3.2 | 8% (-2%) |
OpenGL ES 3.1 | 4% (-5%) |
OpenGL ES 3.0 | 3% (-5%) |
OpenGL ES 2.0 | 1% (-2%) |
Thank you very much for these great insights, it is really helpful when it comes from huge games like roblox. Are you still using OpenGL ES 2 on Android? A better question, are these numbers about the maximum version the device supports or is it the actual API that roblox uses on that device?
Thanks again for this information.