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@yasirkula
yasirkula / SlicedFilledImage.cs
Last active February 5, 2026 15:40
Combining UI Image's Sliced+Filled features together in Unity
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER
using UnityEngine.U2D;
#endif
using Sprites = UnityEngine.Sprites;
#if UNITY_EDITOR
@DashW
DashW / ScreenRecorder.cs
Last active November 12, 2025 14:51
ScreenRecorder - High Performance Unity Video Capture Script
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
class BitmapEncoder
{
public static void WriteBitmap(Stream stream, int width, int height, byte[] imageData)
@jmcguirk
jmcguirk / PerformBuild.cs
Created March 8, 2013 01:56
Unity3D Ant Build Configuration
// C# example
using UnityEditor;
using System.IO;
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
class PerformBuild
{
static string[] GetBuildScenes()