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Compile Godot 2.x for Windows easily (with a script encryption key if necessary)
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:: This script must be run from a Windows machine with | |
:: Visual Studio 2017, Python 2.7 and SCons installed at their | |
:: default locations. 7-Zip also needs to be installed (to compress editor binaries). | |
:: UPX: https://upx.github.io/ | |
:: NOTE: You need Pywin32 to be installed to use multi-threaded compilation. | |
:: You may need to set "threads" to 1 for the first build, even if you have it installed. | |
:: Place this script at the root of your Godot Git clone. | |
:: CC0 1.0 Universal | |
:: Key for encrypt gdscript files while export | |
:: Generate key https://www.grc.com/passwords.htm | |
:: set SCRIPT_AES256_ENCRYPTION_KEY=INSERT_YOU_KEY_64_RANDOM_HEXADECIMAL_CHARACTERS_AND_UNCOMMENT | |
:: set threads=%NUMBER_OF_PROCESSORS% | |
set threads=1 | |
:: Build 64-bit Godot | |
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvars64.bat" | |
call "E:\Python27\Scripts\scons.bat" p=windows -j%threads% verbose=no tools=yes target=release_debug | |
call "E:\Python27\Scripts\scons.bat" p=windows -j%threads% verbose=no tools=no target=release | |
call "E:\Python27\Scripts\scons.bat" p=windows -j%threads% verbose=no tools=no target=release_debug | |
:: Build 32-bit Godot | |
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvars32.bat" | |
call "E:\Python27\Scripts\scons.bat" p=windows -j%threads% verbose=no tools=yes target=release_debug | |
call "E:\Python27\Scripts\scons.bat" p=windows -j%threads% verbose=no tools=no target=release | |
call "E:\Python27\Scripts\scons.bat" p=windows -j%threads% verbose=no tools=no target=release_debug | |
:: Compress binaries and move to templates directory | |
cd bin\ | |
mkdir templates | |
call E:\upx\upx.exe -k godot.windows.opt.debug.64.exe | |
call E:\upx\upx.exe -k godot.windows.opt.64.exe | |
call E:\upx\upx.exe -k godot.windows.opt.debug.32.exe | |
call E:\upx\upx.exe -k godot.windows.opt.32.exe | |
move /Y godot.windows.opt.debug.64.exe templates\windows_64_debug.exe | |
move /Y godot.windows.opt.64.exe templates\windows_64_release.exe | |
move /Y godot.windows.opt.debug.32.exe templates\windows_32_debug.exe | |
move /Y godot.windows.opt.32.exe templates\windows_32_release.exe | |
:: Compress editor binaries using upx and 7zip | |
call E:\upx\upx.exe -k godot.windows.opt.tools.64.exe | |
call E:\upx\upx.exe -k godot.windows.opt.tools.32.exe | |
rename godot.windows.opt.tools.64.exe Godot_v2.1.4-stable_win64.exe | |
rename godot.windows.opt.tools.32.exe Godot_v2.1.4-stable_win32.exe | |
call "%PROGRAMFILES%\7-Zip\7z.exe" a Godot_v2.1.4-stable_win64.zip Godot_v2.1.4-stable_win64.exe | |
call "%PROGRAMFILES%\7-Zip\7z.exe" a Godot_v2.1.4-stable_win32.zip Godot_v2.1.4-stable_win32.exe | |
:: Move editor archives and .exe in a separate folder with a cleaner name | |
mkdir editor | |
move /Y Godot_v2.1.4-stable_win64.exe editor | |
move /Y Godot_v2.1.4-stable_win32.exe editor | |
move /Y Godot_v2.1.4-stable_win64.zip editor | |
move /Y Godot_v2.1.4-stable_win32.zip editor |
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