The dongle itself is sending out data using 802.11a (5 GHz WiFi) with OFDM and 6 Mbit/s data rate:
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Present flags
## For a beginner-friendly version of the following (more advanced users likely will get better use of the below, | |
## if you're just starting out...), see this new gist: | |
## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd | |
This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D | |
at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward. | |
## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide. |
# This is probably some pseudo-makefile syntax, but basically I want to do this: | |
# - The `assets/scss/` dir has a bunch of "top level" Sass files to | |
# be compiled - foo.scss, bar.scss etc. | |
# - Note: these files will each generate one resulting .css file of the | |
# same name as the source inside the build dir. foo.scss -> foo.css etc. | |
# - The build needs to be re-run any time any partial inside of a | |
# subdir in the scss folder changes: if `assets/scss/baz/_baz.scss` changes, | |
# I want to recompile all of the "root" .scss files. | |
# I.e. all of the partials in subdirs are prerequisites. |
MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: