List of freely available resources to study computer graphics programming.
| #!/bin/sh | |
| # ISC License | |
| # Copyright (c) 2026 Alexandre Gomes Gaigalas <alganet@gmail.com> | |
| # Permission to use, copy, modify, and/or distribute this software for any | |
| # purpose with or without fee is hereby granted, provided that the above | |
| # copyright notice and this permission notice appear in all copies. | |
| # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
| """ | |
| The most atomic way to train and run inference for a GPT in pure, dependency-free Python. | |
| This file is the complete algorithm. | |
| Everything else is just efficiency. | |
| @karpathy | |
| """ | |
| import os # os.path.exists | |
| import math # math.log, math.exp |
| {-# LANGUAGE TypeSynonymInstances #-} | |
| data Dual d = D Float d deriving Show | |
| type Float' = Float | |
| diff :: (Dual Float' -> Dual Float') -> Float -> Float' | |
| diff f x = y' | |
| where D y y' = f (D x 1) | |
| class VectorSpace v where | |
| zero :: v |
John Belmonte, 2022-Sep
I've started writing a toy structured concurrency implementation for the Lua programming language. Some motivations:
- use it as a simple introduction to structured concurrency from the perspective of Lua (this article)
- learn the fundamental properties of structured concurrency and how to implement them
- share code that could become the starting point for a real Lua library and framework
So what is structured concurrency? For now, I'll just say that it's a programming paradigm that makes managing concurrency (arguably the hardest problem of computer science) an order of magnitude easier in many contexts. It achieves this in ways that seem subtle to us—clearly so, since its utility didn't reach critical mass until around 2018[^sc_birth] (just as control structures like functions, if, and while weren't introduced to languages until long after the first compu
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
I've had some fun ruining Python recently, but Python is what I use at work. I prefer to use other languages when I'm doing stuff for fun.
And obfuscation only really makes sense in fun and competition - given a suffeciently determined actor, your code will be reverse engineered. Unless you write it in Malboge.
For this particular experiment, I'll be using Lua 5.3. As I'll probably need to dive into some of the less portable functions to commit our atrocities, I can't guarantee it will run on other popular versions like Luajit or 5.1.
| #include <time.h> // Robert Nystrom | |
| #include <stdio.h> // @munificentbob | |
| #include <stdlib.h> // for Ginny | |
| #define r return // 2008-2019 | |
| #define l(a, b, c, d) for (i y=a;y\ | |
| <b; y++) for (int x = c; x < d; x++) | |
| typedef int i;const i H=40;const i W | |
| =80;i m[40][80];i g(i x){r rand()%x; | |
| }void cave(i s){i w=g(10)+5;i h=g(6) | |
| +3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
| --[[ | |
| Original Author: https://github.com/Leandros | |
| Updated Author: https://github.com/jakebesworth | |
| MIT License | |
| Copyright (c) 2018 Jake Besworth | |
| Original Gist: https://gist.github.com/Leandros/98624b9b9d9d26df18c4 | |
| Love.run 11.X: https://love2d.org/wiki/love.run | |
| Original Article, 4th algorithm: https://gafferongames.com/post/fix_your_timestep/ | |
| Forum Discussion: https://love2d.org/forums/viewtopic.php?f=3&t=85166&start=10 |
