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| public void TimePasses() | |
| { | |
| StaticVariableList.ClearSceneTransitions(); | |
| string sceneNameString = this.GetSceneNameString(); | |
| MapZone currentMapZoneEnum = this.GetCurrentMapZoneEnum(); | |
| if (this.playerData.seenBellBeast && this.playerData.shermaPos == 0) | |
| { | |
| this.playerData.shermaPos = 1; | |
| } | |
| if (this.playerData.shermaPos == 1 && sceneNameString != "Bone_East_10_Room" && (this.playerData.scenesVisited.Contains("Belltown") || this.playerData.scenesVisited.Contains("Halfway_01"))) |
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| #include <bit> | |
| #include <climits> | |
| #include <concepts> | |
| #include <cstdint> | |
| #include <iomanip> | |
| #include <iostream> | |
| #include <limits> | |
| #include <type_traits> | |
| #include <utility> |
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| rule("Item - Grappling Hook - Init") | |
| { | |
| event | |
| { | |
| Ongoing - Each Player; | |
| All; | |
| All; | |
| } | |
| actions |
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| Release WASD: | |
| Tick 1 speed: 501.21 (run penalty) | |
| Tick 2 speed: 463.86 (run penalty) | |
| Tick 3 speed: 427.90 (run penalty) | |
| Tick 4 speed: 393.27 (run penalty) | |
| Tick 5 speed: 359.92 (run penalty) | |
| Tick 6 speed: 327.82 (run penalty) | |
| Tick 7 speed: 296.90 (walk penalty) | |
| Tick 8 speed: 267.14 (walk penalty) | |
| Tick 9 speed: 238.47 (walk penalty) |
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| void UCharacterMovementComponent::JumpOff(AActor* MovementBaseActor) | |
| { | |
| if ( !bPerformingJumpOff ) | |
| { | |
| bPerformingJumpOff = true; | |
| if ( CharacterOwner ) | |
| { | |
| const float MaxSpeed = GetMaxSpeed() * 0.85f; | |
| Velocity += MaxSpeed * GetBestDirectionOffActor(MovementBaseActor); | |
| if ( Velocity.Size2D() > MaxSpeed ) |
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| [ScalabilitySettings] | |
| PerfIndexThresholds_ResolutionQuality="GPU 100 500 610" | |
| PerfIndexThresholds_ViewDistanceQuality="GPU 100 500 610" | |
| PerfIndexThresholds_AntiAliasingQuality="GPU 100 500 610" | |
| PerfIndexThresholds_ShadowQuality="GPU 100 500 610" | |
| PerfIndexThresholds_GlobalIlluminationQuality="GPU 100 500 610" | |
| PerfIndexThresholds_ReflectionQuality="GPU 100 500 610" | |
| PerfIndexThresholds_PostProcessQuality="GPU 100 500 610" | |
| PerfIndexThresholds_TextureQuality="GPU 100 500 610" | |
| PerfIndexThresholds_EffectsQuality="GPU 100 500 610" |
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| [ScalabilitySettings] | |
| PerfIndexThresholds_ResolutionQuality="GPU 18 42 115" | |
| PerfIndexThresholds_ViewDistanceQuality="Min 18 42 105" | |
| PerfIndexThresholds_AntiAliasingQuality="GPU 18 42 115" | |
| PerfIndexThresholds_ShadowQuality="Min 18 42 105" | |
| PerfIndexThresholds_GlobalIlluminationQuality="GPU 18 42 115" | |
| PerfIndexThresholds_ReflectionQuality="GPU 18 42 115" |
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| function Hud::Init() | |
| { | |
| exec("hudLayout"); | |
| $Hud::count = 0; | |
| $Hud::baseExtent[0] = 1920; | |
| $Hud::baseExtent[1] = 1080; | |
| } | |
| function Hud::Reload() | |
| { |
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| local frame_advance_hold_time = 0 | |
| local needs_restore_shortcuts = false | |
| local gBattle = sdk.find_type_definition("gBattle") | |
| local TrainingManager = sdk.get_managed_singleton("app.training.TrainingManager") | |
| local PauseManager = sdk.get_managed_singleton("app.PauseManager") | |
| local PauseType = sdk.find_type_definition("app.PauseManager.PauseType") | |
| local BATTLE_TRAINING_PAUSE = PauseType:get_field("BATTLE_TRAINING_PAUSE"):get_data(nil) |
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| extends KinematicBody | |
| var G_CHEST = preload("res://Entities/Physics_Objects/Chest_Gib.tscn") | |
| var G_LEG = preload("res://Entities/Physics_Objects/Leg_Gib.tscn") | |
| var G_ARM = preload("res://Entities/Physics_Objects/Arm_Gib.tscn") | |
| var G_HEAD = preload("res://Entities/Physics_Objects/Player_Head_Gib.tscn") | |
| var EXPLOSION = preload("res://Entities/Bullets/Self_Destruct_Explosion.tscn") | |
| var VOMIT = preload("res://Entities/Decals/FleshDecal2.tscn") | |
| var stair = true | |
| var toxic = false |
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