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| // #name = borCCMap | |
| // #version = 1.2 | |
| // #date = October 26, 2002 | |
| // #author = borlaK|RT | |
| // #email = borlak@borlak.org | |
| // #web = http://www.borlak.org | |
| // #description = CommandMap HUD display on playgui. Focuses on you, turns on sensors while in vehicles. Use + and - on keypad to zoom, and shift+ and shift- to resize. You have to go into CC once before this will work. | |
| // #status = working | |
| moveMap.bindCmd( keyboard, numpadadd, "CommanderMap.cameraMove(in, true);", "commanderMap.cameraMove(in, false);" ); |
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| scrp 2 8 50200 10 | |
| inst | |
| perm 51 | |
| elas 25 | |
| aero 3 | |
| puhl -1 24 16 | |
| wait 1 | |
| doif ov00 eq 1 | |
| tick rand 125 250 | |
| attr 245 |
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| { | |
| "version": 1, | |
| "language": "English", | |
| "hideout_name": "Stately Hideout", | |
| "hideout_hash": 31968, | |
| "doodads": { | |
| "Stash": { | |
| "hash": 3230065491, | |
| "x": 220, | |
| "y": 271, |
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| { | |
| "replace": false, | |
| "values": [ | |
| { | |
| "id": "simplyswords:iron_katana", | |
| "required": false | |
| }, | |
| { | |
| "id": "simplyswords:gold_katana", | |
| "required": false |
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| public void TimePasses() | |
| { | |
| StaticVariableList.ClearSceneTransitions(); | |
| string sceneNameString = this.GetSceneNameString(); | |
| MapZone currentMapZoneEnum = this.GetCurrentMapZoneEnum(); | |
| if (this.playerData.seenBellBeast && this.playerData.shermaPos == 0) | |
| { | |
| this.playerData.shermaPos = 1; | |
| } | |
| if (this.playerData.shermaPos == 1 && sceneNameString != "Bone_East_10_Room" && (this.playerData.scenesVisited.Contains("Belltown") || this.playerData.scenesVisited.Contains("Halfway_01"))) |
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| #include <bit> | |
| #include <climits> | |
| #include <concepts> | |
| #include <cstdint> | |
| #include <iomanip> | |
| #include <iostream> | |
| #include <limits> | |
| #include <type_traits> | |
| #include <utility> |
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| rule("Item - Grappling Hook - Init") | |
| { | |
| event | |
| { | |
| Ongoing - Each Player; | |
| All; | |
| All; | |
| } | |
| actions |
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| Release WASD: | |
| Tick 1 speed: 501.21 (run penalty) | |
| Tick 2 speed: 463.86 (run penalty) | |
| Tick 3 speed: 427.90 (run penalty) | |
| Tick 4 speed: 393.27 (run penalty) | |
| Tick 5 speed: 359.92 (run penalty) | |
| Tick 6 speed: 327.82 (run penalty) | |
| Tick 7 speed: 296.90 (walk penalty) | |
| Tick 8 speed: 267.14 (walk penalty) | |
| Tick 9 speed: 238.47 (walk penalty) |
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| void UCharacterMovementComponent::JumpOff(AActor* MovementBaseActor) | |
| { | |
| if ( !bPerformingJumpOff ) | |
| { | |
| bPerformingJumpOff = true; | |
| if ( CharacterOwner ) | |
| { | |
| const float MaxSpeed = GetMaxSpeed() * 0.85f; | |
| Velocity += MaxSpeed * GetBestDirectionOffActor(MovementBaseActor); | |
| if ( Velocity.Size2D() > MaxSpeed ) |
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| [ScalabilitySettings] | |
| PerfIndexThresholds_ResolutionQuality="GPU 100 500 610" | |
| PerfIndexThresholds_ViewDistanceQuality="GPU 100 500 610" | |
| PerfIndexThresholds_AntiAliasingQuality="GPU 100 500 610" | |
| PerfIndexThresholds_ShadowQuality="GPU 100 500 610" | |
| PerfIndexThresholds_GlobalIlluminationQuality="GPU 100 500 610" | |
| PerfIndexThresholds_ReflectionQuality="GPU 100 500 610" | |
| PerfIndexThresholds_PostProcessQuality="GPU 100 500 610" | |
| PerfIndexThresholds_TextureQuality="GPU 100 500 610" | |
| PerfIndexThresholds_EffectsQuality="GPU 100 500 610" |
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