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rule("Item - Grappling Hook - Init") | |
{ | |
event | |
{ | |
Ongoing - Each Player; | |
All; | |
All; | |
} | |
actions |
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Release WASD: | |
Tick 1 speed: 501.21 (run penalty) | |
Tick 2 speed: 463.86 (run penalty) | |
Tick 3 speed: 427.90 (run penalty) | |
Tick 4 speed: 393.27 (run penalty) | |
Tick 5 speed: 359.92 (run penalty) | |
Tick 6 speed: 327.82 (run penalty) | |
Tick 7 speed: 296.90 (walk penalty) | |
Tick 8 speed: 267.14 (walk penalty) | |
Tick 9 speed: 238.47 (walk penalty) |
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void UCharacterMovementComponent::JumpOff(AActor* MovementBaseActor) | |
{ | |
if ( !bPerformingJumpOff ) | |
{ | |
bPerformingJumpOff = true; | |
if ( CharacterOwner ) | |
{ | |
const float MaxSpeed = GetMaxSpeed() * 0.85f; | |
Velocity += MaxSpeed * GetBestDirectionOffActor(MovementBaseActor); | |
if ( Velocity.Size2D() > MaxSpeed ) |
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[ScalabilitySettings] | |
PerfIndexThresholds_ResolutionQuality="GPU 100 500 610" | |
PerfIndexThresholds_ViewDistanceQuality="GPU 100 500 610" | |
PerfIndexThresholds_AntiAliasingQuality="GPU 100 500 610" | |
PerfIndexThresholds_ShadowQuality="GPU 100 500 610" | |
PerfIndexThresholds_GlobalIlluminationQuality="GPU 100 500 610" | |
PerfIndexThresholds_ReflectionQuality="GPU 100 500 610" | |
PerfIndexThresholds_PostProcessQuality="GPU 100 500 610" | |
PerfIndexThresholds_TextureQuality="GPU 100 500 610" | |
PerfIndexThresholds_EffectsQuality="GPU 100 500 610" |
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[ScalabilitySettings] | |
PerfIndexThresholds_ResolutionQuality="GPU 18 42 115" | |
PerfIndexThresholds_ViewDistanceQuality="Min 18 42 105" | |
PerfIndexThresholds_AntiAliasingQuality="GPU 18 42 115" | |
PerfIndexThresholds_ShadowQuality="Min 18 42 105" | |
PerfIndexThresholds_GlobalIlluminationQuality="GPU 18 42 115" | |
PerfIndexThresholds_ReflectionQuality="GPU 18 42 115" |
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function Hud::Init() | |
{ | |
exec("hudLayout"); | |
$Hud::count = 0; | |
$Hud::baseExtent[0] = 1920; | |
$Hud::baseExtent[1] = 1080; | |
} | |
function Hud::Reload() | |
{ |
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local frame_advance_hold_time = 0 | |
local needs_restore_shortcuts = false | |
local gBattle = sdk.find_type_definition("gBattle") | |
local TrainingManager = sdk.get_managed_singleton("app.training.TrainingManager") | |
local PauseManager = sdk.get_managed_singleton("app.PauseManager") | |
local PauseType = sdk.find_type_definition("app.PauseManager.PauseType") | |
local BATTLE_TRAINING_PAUSE = PauseType:get_field("BATTLE_TRAINING_PAUSE"):get_data(nil) |
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extends KinematicBody | |
var G_CHEST = preload("res://Entities/Physics_Objects/Chest_Gib.tscn") | |
var G_LEG = preload("res://Entities/Physics_Objects/Leg_Gib.tscn") | |
var G_ARM = preload("res://Entities/Physics_Objects/Arm_Gib.tscn") | |
var G_HEAD = preload("res://Entities/Physics_Objects/Player_Head_Gib.tscn") | |
var EXPLOSION = preload("res://Entities/Bullets/Self_Destruct_Explosion.tscn") | |
var VOMIT = preload("res://Entities/Decals/FleshDecal2.tscn") | |
var stair = true | |
var toxic = false |
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{ | |
"attachments": { | |
"8xScope": { | |
"IronSightOverride": { | |
"aimPoint": { | |
"m_FileID": 0, | |
"m_PathID": -1368161090849847027 | |
}, | |
"fieldOfViewOffset": -72.0, | |
"fovBias": 1.0, |
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{ | |
"ak47u": { | |
"ads_scale": 0.75, | |
"max_pitch": [ | |
0.0, | |
-3.5, | |
-7.0, | |
-10.5, | |
-14.0, | |
-17.5, |
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