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@Calinou
Calinou / build_windows.bat
Last active June 16, 2022 14:57
Compile Godot for Windows easily
:: This script must be run from a Windows machine with
:: Visual Studio 2015, Python 2.7 and SCons installed at their
:: default locations. 7-Zip also needs to be installed (to compress editor binaries).
:: NOTE: You need Pywin32 to be installed to use multi-threaded compilation.
:: You may need to set "threads" to 1 for the first build, even if you have it installed.
:: Place this script at the root of your Godot Git clone.
:: CC0 1.0 Universal
@Calinou
Calinou / build_osx.sh
Last active July 14, 2022 09:55
Compile Godot for OS X easily (from Linux)
#!/bin/sh -x
# This script must be run from a GNU/Linux system with
# OSXCross installed and configured. XCode SDK 7.2 is used
# with this script.
# Place this script at the root of your Godot Git clone.
# CC0 1.0 Universal
OSXCROSS_PATH="/opt/osxcross"
@Calinou
Calinou / build_linux.sh
Last active July 8, 2023 23:24
Compile Godot for GNU/Linux 64-bit easily
#!/bin/sh -x
# This script compiles Godot for GNU/Linux in 64-bit.
# Place this script at the root of your Godot Git clone.
# CC0 1.0 Universal
# Build 64-bit Godot for GNU/Linux desktop, in debug and release mode
scons p=x11 -j$(nproc) verbose=no tools=yes target=release_debug openssl=builtin
scons p=x11 -j$(nproc) verbose=no tools=no target=release_debug openssl=builtin
@Calinou
Calinou / build_iphone.sh
Last active November 8, 2024 14:11
Compile Godot for iOS easily (from Linux)
#!/bin/sh -x
# This script compiles Godot for iOS in 64-bit and 32-bit.
# It must be run from a GNU/Linux system.
# Place this script at the root of your Godot Git clone.
# CC0 1.0 Universal
# This needs to be set so that SCons detects OS X as a valid option
export OSXCROSS_IOS="anything"
@Calinou
Calinou / build_javascript.sh
Last active January 9, 2022 18:59
Compile Godot for HTML5 easily
#!/bin/sh -x
# This script must be run from a GNU/Linux system with the Emscripten SDK
# installed and configured.
# Place this script at the root of your Godot Git clone.
# CC0 1.0 Universal
export EMSCRIPTEN_ROOT="/opt/emsdk/emscripten/master"
@Calinou
Calinou / build_android.bat
Last active September 21, 2018 04:36
Compile Godot for Android easily (on Windows)
:: This script must be run from a Windows machine with
:: Android SDK and NDK installed.
:: NOTE: You need Pywin32 to be installed to use multi-threaded compilation.
:: You may need to set "threads" to 1 for the first build, even if you have it installed.
:: Place this script at the root of your Godot Git clone.
:: CC0 1.0 Universal
set threads=%NUMBER_OF_PROCESSORS%
@mlocati
mlocati / main.c
Last active January 19, 2024 14:10
Enable/disable/check color support for Windows (ENABLE_VIRTUAL_TERMINAL_PROCESSING flag)
#define _WIN32_WINNT 0x0600
#include <stdio.h>
#include <windows.h>
#include <fileapi.h>
#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004
#endif
@Calinou
Calinou / build_javascript.bat
Last active July 8, 2023 23:22
Compile Godot for HTML5 easily (from Windows)
:: This script must be run from a Windows system with the Emscripten SDK
:: installed and configured. 7-Zip and MinGW also need to be installed.
:: Place this script at the root of your Godot Git clone.
:: CC0 1.0 Universal
set threads=%NUMBER_OF_PROCESSORS%
:: Set MinGW path
set PATH=%PROGRAMFILES%\mingw-w64\x86_64-6.2.0-posix-seh-rt_v5-rev0\mingw64\bin\;%PATH%
@Calinou
Calinou / build_osx.sh
Last active March 7, 2017 20:25
Compile Godot for macOS easily
#!/bin/sh -x
# This script must be run from a macOS system with
# Xcode installed.
# Place this script at the root of your Godot Git clone.
# CC0 1.0 Universal
# Number of CPU threads to use for compilation (no "nproc" on macOS...)
nproc=4
@Calinou
Calinou / build_iphone.sh
Last active August 20, 2019 08:33
Compile Godot for iOS easily (from macOS)
#!/bin/sh -x
# This script must be run from a macOS machine with Xcode installed.
# Place this script at the root of your Godot Git clone.
# CC0 1.0 Universal
# Number of CPU threads to use for compilation (no "nproc" on macOS...)
nproc=4