(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
machine: | |
environment: | |
GODIST: "go1.7.3.linux-amd64.tar.gz" | |
post: | |
- mkdir -p downloads | |
- test -e download/$GODIST || curl -o download/$GODIST https://storage.googleapis.com/golang/$GODIST | |
- sudo rm -rf /usr/local/go | |
- sudo tar -C /usr/local -xzf download/$GODIST |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
<html> | |
<head> | |
<title>Test</title> | |
<script src="http://code.jquery.com/jquery-1.9.1.js"></script> | |
<script src="http://code.jquery.com/ui/1.10.3/jquery-ui.js"></script> | |
<link rel="stylesheet" href="http://code.jquery.com/ui/1.10.3/themes/smoothness/jquery-ui.css" /> | |
<script src="http://fb.me/react-0.5.1.js"></script> | |
<script src="http://fb.me/JSXTransformer-0.5.1.js"></script> | |
</head> |
# HAIL RUBY | |
# My response to https://github.com/JacksonGariety/jesus | |
# Authentication configured through environment variables, per http://rdoc.info/gems/twitter. | |
require 'twitter' | |
require 'teller' | |
loop do | |
Twitter.unfollow("JacksonGariety") |
<!DOCTYPE html> | |
<html> | |
<head data-gwd-animation-mode="quickMode"> | |
<title>Index</title> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
<meta name="generator" content="Google Web Designer 1.0.0.924"> | |
<style type="text/css"> | |
html, body { | |
width: 100%; |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
.active_admin .cke { | |
display: inline-block; | |
} | |
.active_admin .cke_button_label { | |
display: none; | |
padding-left: 3px; | |
margin-top: 1px; | |
line-height: 17px; | |
vertical-align: middle; |
Mirrors: standalone servers with complete copy of npm registry
Proxies: proxy to the database (couchdb) of npm registry, if only the npm registry server fails but the db works
## HowTo See this gist: https://gist.github.com/3331671
(+) means server is self updating (pulls newest stuff from offical registry when back online again)
Forget AMD and that's straight from the source. Sorry for the long build-up on the history, but if I'm to convince you to forget this non-technology, I think it's best you know where it came from. For those in a hurry, the executive summary is in the subject line. ;)
In Spring of 2009, I rewrote the Dojo loader during a requested renovation of that project. The primary pattern used to make it more practical was:
dojo.provide('foo', ['bar1', 'bar2'], function() { [module code] });
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |