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Lewin Kelly Heliodex

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Programstinating
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Heliodex / updateDec23.md
Created January 13, 2024 03:58
final 2023 Heliodex project update

Heliodex project update - December 2023

Welcome to 2024! Here's an update to what I did in the last part of 2023.

If it wasn't clear by my previous gist, I'm not the biggest fan of Bootstrap as it is currently, and I wanted to leave it in 2023. The removal of Bootstrap from Mercury at the beginning of 2024 serves as the clean slate to build the highly anticipated frontend rewrite upon. Navigation and readability need to be improved across the site, and enhancing the ways members can communicate with each other on site is important as well.

At the beginning of the year, Mercury barely even had a proper backend, and now it's flourishing into a near full-fledged revival with industry-leading features and web design. I've been focussing heavily on code quality and maintainability, as we want to open-source Mercury once it's complete.

@Heliodex
Heliodex / Bootstrap.md
Created January 4, 2024 15:10
Bootstrap considered harmful

Bootstrap considered harmful

Bootstrap is a CSS component library/framework/frontend toolkit/stylesheet set and Javascript plugin collection. It's the most popular CSS framework used on the web, and is a popular choice for many Roblox revival websites.

After writing, modifying, and looking at the source code of many revivals written with Bootstrap and other CSS frameworks, I've come to the conclusion that in it's current state (v5.3.2), I don't like Bootstrap and I don't think it's a good choice for revivals, and perhaps not for a lot of web developers in general.

Here's a list of my biggest pain points with Bootstrap:

@Heliodex
Heliodex / updateNov23.md
Created December 11, 2023 13:52
update information for Heliodex projects in November 2023

Heliodex project update - November 2023

Wack. Welcome back, and thank you all for one year of Heliodex project updates!

Fun fact: Today (or tomorrow) is the 10th anniversary of the release of the Mercury client. yippee

Development on Mercury has slowed significantly after hitting a roadblock in getting RCCService (2015) working, shortly after we re-issued keys to beta testers. It periodically returns garbled responses to the server for clothing renders, and dealing with gzipped responses is also a pain.

@0xdevalias
0xdevalias / reverse-engineering-golang.md
Last active May 14, 2025 17:34
Some notes, tools, and techniques for reverse engineering Golang binaries
@Julli4n
Julli4n / autoDecline.js
Last active November 19, 2023 08:24
Roblox auto decline call
const userIdsThatCanCall = [];
const client = Roblox.RealTime.Factory.GetClient();
client.Subscribe("CallNotification", callDetail => {
if (callDetail.Type === "NewCall" &&
(callDetail.CallerId !== Roblox.CurrentUser.userId && !userIdsThatCanCall.includes(callDetail.CallerId))
) {
CoreUtilities.httpService.post({
url: "https://apis.roblox.com/call/v1/decline-call",
withCredentials: true
@benhoyt
benhoyt / markov.py
Created November 11, 2023 15:45
Generate text from an input using a simple Markov chain generator
import collections, random, sys, textwrap
# Build possibles table indexed by pair of prefix words (w1, w2)
w1 = w2 = ''
possibles = collections.defaultdict(list)
for line in sys.stdin:
for word in line.split():
possibles[w1, w2].append(word)
w1, w2 = w2, word
@Heliodex
Heliodex / updateOct23.md
Created November 6, 2023 02:41
update to projects by Heliodex for October

Heliodex project update - October 2023

Not quite as late as the last one, another update to some of the projects I'm working on.

The database reset and backend migration is finally fully complete, and site renders are now using RCCService (July 2015) instead of my temporary terrible 300-line three.js thing. Avatar shop/catalog/catalogue/library/marketplace is being worked on heavily, and shirts, pants, and faces are working well, with hats and gear coming soon. DLL hooking is being worked on for the client (mainly by debian) which will reduce the number of exploits that can be used on the client.

The Mercury 2 Teaser has been released and again received good reception on the r/oldrobloxrevivals subreddit, and we're beginning work on the full trailer/short film. However, we're running into some issues with getting RCCService to work and render p

@Heliodex
Heliodex / updateSep23.md
Created October 8, 2023 18:31
late update to Heliodex projects for the month of September

Heliodex project update - September 2023

Completely forgot about this one! Here's an update to some projects I've worked on over the last month, 8 days late.

Mercury's repository recently reached 1500 commits! We're well underway with work on a new backend and database structure, as the previous 2-database system was difficult to work with. Hopefully the new system will allow us to move fast and also not break everything.

Once the migration is finished, the database will be reset and we'll accept a new wave of beta testers. We're also working on a system that will allow beta testers to be accepted easier, so we can get more testers in. After that, we have a few more things to do before we can finalise a public release.

@Heliodex
Heliodex / updateAug23.md
Created September 2, 2023 23:26
update for August on projects by Heliodex

Heliodex project update - August 2023

Now entering Autumn, here's the updates to the projects I've worked on over the past month.

Mercury's site has had some generic fixes. You know, fixing styling issues, optimisations, reducing bundle size, that sort of thing. What's more interesting is the updates to the client.

As Mercury uses a 11 or 12 December 2013 build of the client, lack of many many features, improvements, and documentation results in a degraded development experience compared to modern Lua and Luau. This is the main reason why similar projects that use newer clients usually have more original content created for them, and why older clients are often filled with copies of games from their era.

@Midnightific
Midnightific / RobloxEntityTypes.lua
Last active September 6, 2024 09:02
Contains type definitions for Roblox game entities, including characters and players. Defines structures for Humanoid, Clothing, Player GUI, Scripts, and other related components.
--!strict
--@class RobloxEntityTypes
--@author Midnightific
--[=[
@class RobloxEntityTypes
Contains type definitions for Roblox game entities, including characters and players.
Defines structures for Humanoid, Clothing, Player GUI, Scripts, and other related components.