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#SRC_PATH: "assets/inputs/fafb_v15_img_128_128_40-2048-3072_2000-2050_float32" | |
//#DST_PATH: "output/float32_copy" | |
#DST_PATH: "gs://tmp_2w/joe_nodst" | |
#BBOX: { | |
"@type": "BBox3D.from_coords" | |
start_coord: [64 * 1024, 64 * 1024, 2000] | |
end_coord: [96 * 1024, 96 * 1024, 2005] | |
resolution: [4, 4, 40] | |
} |
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{ | |
"data_type": "float32", | |
"num_channels": 1, | |
"scales": [ | |
{ | |
"chunk_sizes": [ | |
[ | |
1024, | |
1024, | |
1 |
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//// | |
// Weird experiment to see what Rust-style traits might look like in MiniScript. | |
//// | |
import "listUtil" | |
import "stringUtil" | |
PartialEq = {} | |
PartialEq.eq = function(other) | |
return refEquals(self, other) |
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Map.getDrawInfo = function(display, x, y, renderOffset) | |
//if self.isEntityAt(point.make(x, y)) then return | |
rx = renderOffset.x + x | |
ry = renderOffset.y + y | |
if not math.isInRange(rx, 0, SCREEN_MAX_X) or not math.isInRange(ry, 0, SCREEN_MAX_Y) then | |
clear | |
print "ERROR: getDrawInfo called out of range" | |
exit |
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Point={} | |
Point.make = function(x,y) | |
p = new Point | |
p.x = x; p.y = y | |
return p | |
end function | |
Point.zero = Point.make(0, 0) | |
current = null |
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// 3D-ish rendering of walls, decorationss, and entities, | |
// using stretched sprites. | |
import "qa" | |
import "mathUtil" | |
clear | |
display(2).mode = displayMode.pixel | |
debugDisp = display(2) | |
debugDisp.clear |
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// Infinite runner! | |
import "sounds" | |
clear | |
display(5).mode = displayMode.tile | |
td = display(5) | |
td.extent = [150, 10] | |
td.tileSet = file.loadImage("/sys/pics/SimplePlatformTiles.png") | |
td.tileSetTileSize = [64,64] |