// https://hashaam.com/2017/09/02/get-filename-without-extension | |
let path = "hls_a128_v4.m3u8" | |
let url = URL(string: path) | |
let filename = url?.deletingPathExtension().lastPathComponent | |
print(filename) // hls_a128_v4 | |
let fileExtension = url?.pathExtension |
The only way I've succeeded so far is to employ SSH.
Assuming you are new to this like me, first I'd like to share with you that your Mac has a SSH config
file in a .ssh
directory. The config
file is where you draw relations of your SSH keys to each GitHub (or Bitbucket) account, and all your SSH keys generated are saved into .ssh
directory by default. You can navigate to it by running cd ~/.ssh
within your terminal, open the config
file with any editor, and it should look something like this:
Host * AddKeysToAgent yes
> UseKeyChain yes
on sansExt(theFileName) | |
do shell script "file=" & theFileName & ";" & "echo ${file%.*}" | |
end sansExt | |
on getExt(theFileName) | |
do shell script "file=" & theFileName & ";" & "echo ${file##*.}" | |
end getExt | |
on run argv | |
set keynote_path to (item 1 of argv) |
extension NSImage { | |
/// Returns the height of the current image. | |
var height: CGFloat { | |
return self.size.height | |
} | |
/// Returns the width of the current image. | |
var width: CGFloat { | |
return self.size.width |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Entropedia | |
{ | |
[RequireComponent(typeof(Light))] | |
[ExecuteInEditMode] |
import os | |
import torch | |
import torch.nn as nn | |
from torch.autograd import Variable | |
import torchvision.datasets as dset | |
import torchvision.transforms as transforms | |
import torch.nn.functional as F | |
import torch.optim as optim | |
## load mnist dataset | |
use_cuda = torch.cuda.is_available() |
// A simple quickref for Eigen. Add anything that's missing. | |
// Main author: Keir Mierle | |
#include <Eigen/Dense> | |
Matrix<double, 3, 3> A; // Fixed rows and cols. Same as Matrix3d. | |
Matrix<double, 3, Dynamic> B; // Fixed rows, dynamic cols. | |
Matrix<double, Dynamic, Dynamic> C; // Full dynamic. Same as MatrixXd. | |
Matrix<double, 3, 3, RowMajor> E; // Row major; default is column-major. | |
Matrix3f P, Q, R; // 3x3 float matrix. |
using UnityEngine; | |
using System.Collections; | |
public class FlyCamera : MonoBehaviour { | |
/* | |
Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care. | |
Converted to C# 27-02-13 - no credit wanted. | |
Simple flycam I made, since I couldn't find any others made public. | |
Made simple to use (drag and drop, done) for regular keyboard layout |
Using Swift Package Manager with iOS
File > New > Project...
Create a Package.swift
file in your root project directory, add dependencies, then run swift package fetch
on the command line in the same directory. We’re not going to run swift build
because it will just complain.