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@pixelsnafu
pixelsnafu / CloudsResources.md
Last active April 29, 2025 08:22
Useful Resources for Rendering Volumetric Clouds

Volumetric Clouds Resources List

  1. A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)

  2. S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]

  3. [R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand

@douglashill
douglashill / main.m
Last active February 13, 2025 00:38
A minimal iOS app set up entirely in code using Objective-C rather than using a storyboard and UIApplicationSceneManifest in the Info.plist.
// A minimal iOS app set up entirely in code using Objective-C rather than using a storyboard and UIApplicationSceneManifest in the Info.plist.
// Last updated for iOS 18.
// Swift version: https://gist.github.com/douglashill/b8125f7e2336b6a47461df0d4898f64d
@import UIKit;
@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
@end
@implementation SceneDelegate
@castano
castano / hemicube.cpp
Created June 20, 2014 09:46
Hemicube Integrator
#include "hemicube.h"
#define PACK_HEMICUBES 1
static void get_hemicube_face_normal(int index, Vector3 *forward, Vector3 *left, Vector3 *up) {
// Unwrapped hemicube with positive-Z in the middle.
switch (index) {
case 0: *forward = Vector3(+1, 0, 0); *left = Vector3( 0, 1, 0); break;