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@natyusha
natyusha / Naty's FFXIV Dawntrail Add-ons, Plugins and Mods.md
Last active March 30, 2025 17:05
All the third party add-ons, plugins and mods I use for FFXIV.

Last Updated: Patch 7.2

The program which most people use for parsing in FFXIV and several other MMOs. For an open source alternative consider using IINACT though configuring it won't be covered here.

Options

  • Main Table Encounters
    • General
      • Uncheck: Number of seconds to wait after the last combat action to begin a new encounter.
      • Uncheck: Number of seconds to wait after the last combat action to pause the encounter duration.

Plugins

@Tsugami
Tsugami / remove-methods-from-interface.ts
Last active December 8, 2023 07:43
Type to remove methods from interface in Typescript
interface Base {
a: unknown;
b: unknown;
c: unknown;
foo(): unknown;
bar(): unknown;
}
type RemoveMethods<T> = { [P in keyof T as T[P] extends (...args: any) => any ? never : P]: T[P] }
@VacuumBreather
VacuumBreather / CsUnityFileLayout.xml
Last active March 10, 2025 09:56
Rider C# File Layout for Unity classes
<Patterns xmlns="urn:schemas-jetbrains-com:member-reordering-patterns"
xmlns:unity="urn:schemas-jetbrains-com:member-reordering-patterns-unity">
<!-- StyleCop Unity Classes Layout -->
<TypePattern DisplayName="StyleCop Unity Classes Layout" RemoveRegions="All" Priority="150">
<TypePattern.Match>
<unity:SerializableClass />
</TypePattern.Match>
<Region Name="Constants and Fields">
<Entry DisplayName="Constants">
@tuantvk
tuantvk / react-native-react-hook-form.js
Last active August 5, 2024 09:57
React Native use React Hook Form
import React from 'react';
import {
View,
Text,
TextInput,
Button,
StyleSheet,
} from 'react-native';
import { Picker } from '@react-native-picker/picker';
import { useForm, Controller } from 'react-hook-form';
@nukadelic
nukadelic / EditorFontSize.cs
Last active April 1, 2025 11:30
Unity Editor Font Size Changer -- EditorStyles
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Reflection;
public class EditorFontSize : EditorWindow
{
// enable resize on launch to set a default font size , using this option will disable the ability to have the window accassible
@aras-p
aras-p / DebugNode.hlsl
Created January 3, 2020 10:37
"Print a value" custom function node code for Unity ShaderGraph
// Quick try at doing a "print value" node for Unity ShaderGraph.
// Tested on Unity 2019.2.17 with ShaderGraph 6.9.2.
//
// Use with CustomFunction node, with two inputs:
// - Vector1 Value, the value to display,
// - Vector2 UV, the UVs of area to display at.
// And one output:
// - Vector4 Color, the color.
// Function name is DoDebug.
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class OutlineFeature : ScriptableRendererFeature
{
class OutlinePass : ScriptableRenderPass
{
private RenderTargetIdentifier source { get; set; }
private RenderTargetHandle destination { get; set; }
@simonbroggi
simonbroggi / BuildAutomation.cs
Last active March 14, 2024 06:01
Build mutliple Unity applications for multiple platforms with one click
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class BuildAutomation {
public struct BuildTargetAndGroup {
public BuildTargetGroup group;
public BuildTarget target;
Render 1 Render 2 State Preserved?
<>...</> <>{[...]}</> yes (in any level)
<><>...</></> <>...</> no
[...] [[...]] no
[<>...</>]* [...] no
[<>...</>]* <>...</> no
[<>...</>]* <>[...]</> no
[<>...</>]* [[...]] yes
[&lt;&gt;...&gt;]* &lt;&gt;&lt;&gt;...&gt;&gt; yes

Disable Device Enrollment Notification on Mac.md

Restart the Mac in Recovery Mode by holding Comment-R during restart

Open Terminal in the recovery screen and type

csrutil disable