Standard escape codes are prefixed with Escape
:
- Ctrl-Key:
^[
- Octal:
\033
- Unicode:
\u001b
- Hexadecimal:
\x1B
- Decimal:
27
using System; | |
using System.Reflection.Metadata; | |
[assembly: MetadataUpdateHandler(typeof(HotReloadManager))] | |
/// <summary> | |
/// Fires events when a change is made during Hot Reload | |
/// </summary> | |
/// <remarks> | |
/// For more info, read https://learn.microsoft.com/en-us/dotnet/api/system.reflection.metadata.metadataupdatehandlerattribute?view=net-7.0 |
let cache; webpackChunkdiscord_app.push([["wp_isdev_patch"], {}, r => cache=r.c]); | |
var UserStore = Object.values(cache).find(m => m?.exports?.default?.getUser).exports.default; | |
var actions = Object.values(UserStore._dispatcher._actionHandlers._dependencyGraph.nodes); | |
var user = UserStore.getCurrentUser(); | |
actions.find(n => n.name === "ExperimentStore").actionHandler.CONNECTION_OPEN({ | |
type: "CONNECTION_OPEN", user: {flags: user.flags |= 1}, experiments: [], | |
}); | |
actions.find(n => n.name === "DeveloperExperimentStore").actionHandler.CONNECTION_OPEN(); | |
webpackChunkdiscord_app.pop(); user.flags &= ~1; "done"; |
// Quick try at doing a "print value" node for Unity ShaderGraph. | |
// Tested on Unity 2019.2.17 with ShaderGraph 6.9.2. | |
// | |
// Use with CustomFunction node, with two inputs: | |
// - Vector1 Value, the value to display, | |
// - Vector2 UV, the UVs of area to display at. | |
// And one output: | |
// - Vector4 Color, the color. | |
// Function name is DoDebug. |
$/
artifacts/
build/
docs/
lib/
packages/
samples/
src/
tests/
L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns
Compress 1K bytes with Zippy ............. 3,000 ns = 3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns = 20 µs
SSD random read ........................ 150,000 ns = 150 µs
Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs
// Flag Enumerations in JavaScript | |
// =============================== | |
// Flag enums | |
// ---------- | |
// Values must increment by powers of 2 | |
var SEASONS = { | |
Spring : 1, | |
Summer : 2, |