Distant Horizons v2.0.0
(and up) shader compatibility information.
- Install Fabric API
- Install Sodium
- Install Iris Shaders
v1.7.0
or higher
- Install Indium
- Install Distant Horizons
v2.1.0
or higher
- Download a compatible shaderpack, see the shaderpacks section below.
- Install Sodium
- A recently updated fork or Sodium
v0.6.0
or higher
- A recently updated fork or Sodium
- Install Iris Shaders
- Oculus
v1.7.0
or higher or Iris Shadersv1.8.0
or higher
- Oculus
- Install Distant Horizons
v2.1.0
or higher
- Download a compatible shaderpack, see the shaderpacks section below.
- Aurora's Shaders by CrafterAurora
- Bliss by X0nk
- Bloop by espen96
- Body Camera by LoLip_p
- BrighterAccessibility by Eren
- BSL by Capt. Tatsu
- BVS by LoLip_p
- Complementary by Emin
- CTMPOMFIX by timetravelbeard
- Daybreak by Samuel Gerkin
- Hysteria by Nicole
- MakeUp Ultra Fast by Javier Garduño
- Mellow by TheCMK
- Noble by Belmu
- Nwoof's Wynn Shader by nwoof2012
- Pegasus by timetravelbeard
- Photon by sixthsurge
- Pixel Perfect by kolgushev
- PSX by serbernus
- Rethinking Voxels by gri573
- Shrimple by Null
- Simply Upscaled by timetravelbeard
- Solas by Septonious
- Super Duper Vanilla by Eldeston
- Sky rendering breaks
- Go to Distant Horizons settings
- Change
Advanced->Advanced Graphics Settings->Transparency
to "Complete" - Change
Advanced->Advanced Graphics Settings->Render Quality
to "Medium" - Restart Minecraft
Open dropdown for v1
/legacy shader compatibility information
THIS IS FOR LEGACY SHADER COMPAT. THIS IS NOT FOR IRIS + DH SHADER COMPAT v2
.
For Iris + DH shader compat v2
, see the section under the heading v2
above.
- LODs don't have proper shading applied to them when using shaders, so at night the LODs may look too bright and not match MC's terrain
- Can be fixed by disabling shaders in the main menu, and reactivating them when in a world (thanks Maybike (Distant Horizons Discord server))
- LODs don't have (correct) lighting
- Can be improved by switching
DH Settings->Advanced->Graphics Settings->General->LOD Shading
toOld Lighting
/Forced
- Can be improved by switching
- Iris by IMS
- You need a version of Iris with legacy (
v1
) DH2 compatibility, available from Irisv1.6.11
-v1.6.17
.
- You need a version of Iris with legacy (
- Complementary fork by EminGT, edited by me (Steveplays28)
v1
/Legacy Iris + DH shader compat- Iris + DH shader compat
v2
is in the works by Emin, in-development builds available on Patreon (emingt
), see the first section of this document - Has DH blending
- Has DH compatibility config
- Rethinking Voxels fork by EminGT, edited by me (Steveplays28)
- Legacy Iris + DH shader compat
- Has DH blending (out of the box, settings aren't ported from Complementary yet)
- Potato Shaders by RRe36
v1
/Legacy Iris + DH shader compat
- Reflective Vanilla Shaders by Rin
v1
/Legacy Iris + DH shader compat
- VanillAA by leo60228
v1
/Legacy Iris + DH shader compat
- BSL by capttatsu
v1
/Legacy Iris + DH shader compat requires a version belowv8.2.0
- The more recent versions (
v8.2.0
and up) are for Iris + DH shader compatv2
, see the first section of this document
- Shrimple by Null
v1
/Legacy Iris + DH shader compat requires this specific version- The more recent versions (after commit
79d7d1f3
) are for Iris + DH shader compatv2
, see the first section of this document
- Nostalgia Shader by RRe36
- LODs don't render (neither on OptiFine nor Iris)
- Default TAAU percentage (
75%
) has issues, make sure to set TAAU to100%
- Sildur's Vibrant Shaders by Sildur
- LODs don't render (neither on OptiFine nor Iris)
Thanks, but that's not what I'm talking about. It is easier to see in the second image, but when I'm moving, and get near LoD chunks, there is an odd circular fading effect where the blocks become invisible at the edge of my render distance. Do you know how to fix that? I'm using this mod pack by the way: https://www.curseforge.com/minecraft/modpacks/darkrpg