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PS C:\Users\aibotics\source\repos\TorchProject1\TorchProject1\x64\Release> Get-ChildItem -File | Sort-Object Name | ForEach-Object { | |
>> $hash = Get-FileHash $_.FullName | |
>> [PSCustomObject]@{ | |
>> Name = $_.Name | |
>> Hash = $hash.Hash | |
>> Algorithm = $hash.Algorithm | |
>> } | |
>> } |
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import ctypes | |
import ctypes.wintypes | |
# Load the required libraries | |
psapi = ctypes.WinDLL('Psapi.dll') | |
kernel32 = ctypes.WinDLL('kernel32.dll') | |
# Define constants | |
PROCESS_QUERY_INFORMATION = 0x0400 | |
PROCESS_VM_READ = 0x0010 |
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import torch.nn | |
import timeit | |
from torch.nn import Linear | |
shape = [784, 50, 50, 50, 10] | |
batch_size = 500 | |
x = torch.rand((500, 784), device="cuda") | |
y = torch.rand((500, 10), device="cuda") |
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git filter-branch --tree-filter 'rm -f ai/neat_server/checkpoints/neat-checkpoint-2000' HEAD |
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float rand_FloatRange(float a, float b) | |
{ | |
return ((b - a) * ((float)rand() / RAND_MAX)) + a; | |
} |
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# https://stackoverflow.com/a/53374933/5130800 | |
import torch | |
# setting device on GPU if available, else CPU | |
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') | |
print('Using device:', device) | |
print() | |
#Additional Info when using cuda | |
if device.type == 'cuda': | |
print(torch.cuda.get_device_name(0)) |
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# Import python packages which are installed in the nix store | |
# Note you NEED this if you install it via environment.systemPackages | |
# E.g environment.systemPackages = with pkgs; [ python27Packages.tensorflowWithCuda ] | |
# You DON'T NEED this if you do it like this: | |
# python-with-my-packages = pkgs.python27.withPackages (ps: with ps; [ tensorflowWithCuda]); | |
# environment.systemPackages = [ python-with-my-packages ] | |
import sys |
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sudo nix-channel --add https://nixos.org/channels/nixos-unstable nixos-unstable | |
sudo nix-channel --update nixos-unstable |
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with import <nixpkgs> {}; | |
let | |
python = python37; | |
in | |
pkgs.mkShell { | |
name = "pip-env"; | |
buildInputs = with pkgs; [ | |
gmp5 | |
libffi |
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private void TabDefault() | |
{ | |
// The idea is as a User I expect the Tab Button to go from left to right and from top to bottom. | |
// Unfortunately this isn't the default behaviour in WinForms hence this method. | |
// It will go through all Controls and sort them by their x and y coordinates and set a sane set of Tab Indices | |
// This saves Maintainence because now you don't need to adapt Tab Indices when you add/remove a control | |
List<Control> tabAbleControls = new List<Control>(); | |
foreach (Control c in Controls) | |
{ | |
if(c.TabStop) |
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