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| """ | |
| Batch Rendering | |
| To render a set of scenes individually, you could create a scene with the lights/camera set up | |
| how you would like, then run this plugin after configuring a list of files you want to render. | |
| """ | |
| import mset | |
| import os.path | |
| # List of scenes to load and render |
| // Ray Tracing Gems Chapter 25 | |
| // Code provided by Electronic Arts | |
| // Colin Barré-Brisebois, Henrik Halén, Graham Wihlidal, Andrew Lauritzen, | |
| // Jasper Bekkers, Tomasz Stachowiak, and Johan Andersson | |
| // Errata corrected by Alain Galvan | |
| struct HaltonState | |
| { | |
| unsigned dimension; |
| /** | |
| * Sobol Noise Generation | |
| * GNU LGPL license | |
| * By Dr. John Burkardt (Virginia Tech) | |
| * https://gist.github.com/alaingalvan/af92ddbaf3bb01f5ef29bc431bd37891 | |
| */ | |
| //returns the position of the high 1 bit base 2 in an integer n | |
| int getHighBit1(int n) | |
| { |
So I wanted to make an animation of code being written in the minimap, so I set up VS Code so that it would write the minimap canvas to a PNG file every time there's a backspace (play that in reverse and you have typing out a file).
var fs = require('fs')
var curFrame = 0;
function saveCallback() {
// Get the DataUrl from the Canvas
const url = document.querySelectorAll('canvas')[1].toDataURL();
// remove Base64 stuff from the Image| void printOpenGLDebugInfo() | |
| { | |
| int majorVersion, minorVersion; | |
| glGetIntegerv(GL_MAJOR_VERSION, &majorVersion); | |
| glGetIntegerv(GL_MINOR_VERSION, &minorVersion); | |
| std::cout << "OpenGL Version: " << majorVersion << "." << minorVersion | |
| << std::endl; | |
| int work_grp_cnt[3]; |
| import mset | |
| # Create a new BakerObject | |
| baker = mset.BakerObject() | |
| # Import model | |
| myMesh = mset.importModel("E:/MyMesh.fbx") | |
| # Traverse myMesh and find objects I want to be "High" or "Low" |