- Folded box colliders keep unfolding here and there
- No alpha in generated Sprite (circle) when assigned to UI Image
- Never know for sure what version works best with VR and post processing..
- Sprite slicer doesnt work with small sprites (support said wont fix)
- Shadergraph: how to move node with all its connected parent nodes?
- Tried to update oculus package, failed due to dll in use, restarting didnt help, deleted whole oculus folder, alt tab and back, deleted folder appread back! (multiple tiles, until deleted library and some other folder also)
- Cannot drag objects to another folder, if target folder already contains same filename, but there is no info to user that its the case
- More than once a week, sign into unity dialog
- Doing multiselect DeSelect in project window, it jumps to first item on every deselect
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#!/bin/bash | |
yarn() { | |
# Check for required dependencies: jq and fzf | |
local missing_deps=() | |
for dep in jq fzf; do | |
if ! command -v "$dep" &>/dev/null; then | |
missing_deps+=("$dep") | |
fi | |
done |
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// Inspired by https://twitter.com/coderitual/status/1112297299307384833 and https://tapajyoti-bose.medium.com/7-killer-one-liners-in-javascript-33db6798f5bf | |
// Remove any duplicates from an array of primitives. | |
const unique = [...new Set(arr)] | |
// Sleep in async functions. Use: await sleep(2000). | |
const sleep = (ms) => (new Promise(resolve => setTimeout(resolve, ms))); | |
// or | |
const sleep = util.promisify(setTimeout); |
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const https = require('https'); | |
const AUTHORIZATION = ''; // base 64 of user:password | |
const BITBUCKET_USER = ''; // either the user or the org that owns the repo | |
const PERCY_USER = ''; // the name of your percy user or org | |
exports.handler = (event, context, callback) => { | |
/** | |
We need to post to a URL like this: | |
https://api.bitbucket.org/2.0/repositories/<user>/<repo>/commit/<hash>/statuses/build |
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ffmpeg -i input.mov -vf mpdecimate,setpts=N/FRAME_RATE/TB output.mov |
FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.
- By Edmond Lau
- Highly Recommended 👍
- http://www.theeffectiveengineer.com/
This is a compilation of various open-source Unity plugins, codebases, or utility scripts that may aid in expediting the development process.
"ProbePolisher is a Unity Editor plugin for editing light probes. It works both on Unity Basic (free) and Unity Pro."
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@binkmail.com | |
@bobmail.info | |
@chammy.info | |
@devnullmail.com | |
@letthemeatspam.com | |
@mailinater.com | |
@mailinator.net | |
@mailinator2.com | |
@notmailinator.com | |
@reallymymail.com |
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# ~/.gitconfig | |
# Add this to your global git configuration file | |
# Change phpstorm to webstorm, if you use that. | |
# Diff and merge tool changes | |
# Run `git difftool <directory/file>...` or `git mergetool <directory/file>...` | |
[merge] | |
tool = phpstorm | |
[diff] | |
tool = phpstorm |
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