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@fntlnz
fntlnz / self-signed-certificate-with-custom-ca.md
Last active April 18, 2025 14:11
Self Signed Certificate with Custom Root CA

Create Root CA (Done once)

Create Root Key

Attention: this is the key used to sign the certificate requests, anyone holding this can sign certificates on your behalf. So keep it in a safe place!

openssl genrsa -des3 -out rootCA.key 4096
@t0chas
t0chas / CustomEditorBase.cs
Last active September 2, 2024 06:54
Default Custom Inspector-Editor for Unity3D with ReorderableLists for arrays handling
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)]
[CanEditMultipleObjects]
public class CustomEditorBase : Editor
{
anonymous
anonymous / FindProjectReferences.cs
Created December 1, 2015 23:55
Unity editor extension that uses spotlight on OSX for lightning fast project reference searches.
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
public class FindProject {
#if UNITY_EDITOR_OSX
[MenuItem("Assets/Find References In Project", false, 2000)]

Comparison of ASP.NET and Node.js for Backend Programming

We will compare ASP.NET and Node.js for backend programming.
Source codes from examples.

Updates

This document was published on 21.09.2015 for a freelance employer. Some changes since then (14.02.2016):

  1. Koa.js no longer uses co-routines, it has switched to Babel's async/await. yield and await are used almost in the same way, so I see no point to rewrite the examples.
@LearnCocos2D
LearnCocos2D / gist:77f0ced228292676689f
Last active April 16, 2025 02:41
Overview of Entity Component System (ECS) variations with pseudo-code

For background and further references see: Entity Component Systems on Wikipedia

ECS by Scott Bilas (GDC 2002)

Entity->Components->Update
  • entity = class: no logic + no data OR at most small set of frequently used data (ie position)
  • component = class: logic + data
foreach entity in allEntities do
    foreach component in entity.components do
@sliekens
sliekens / TypeMemberLayout.xaml
Last active October 12, 2024 07:34
StyleCop Type Member Layout for Resharper 9
<?xml version="1.0" encoding="utf-16"?>
<Patterns xmlns="urn:schemas-jetbrains-com:member-reordering-patterns">
<TypePattern DisplayName="COM interfaces" Priority="2000">
<TypePattern.Match>
<And>
<Kind Is="Interface" />
<Or>
<HasAttribute Name="System.Runtime.InteropServices.InterfaceTypeAttribute" />
<HasAttribute Name="System.Runtime.InteropServices.ComImport" />
</Or>

In Google Developer Console inside your app project, on the Credentials section, you must create a new "Service Account" "Client ID", if you have not already. And download the JSON file.

On Google Play Developer Console you have to give permissions to "[email protected]" for uploading apks.

Installation

Download Google APIs Client Library for Python (google-api-python-client): https://code.google.com/p/google-api-python-client/ or use pip:

  $ pip install google-api-python-client
@UnderGreen
UnderGreen / installation.rst
Last active October 29, 2020 12:52 — forked from marcinkuzminski/installation.rst
Installation instruction for Kallithea

Setting up Kallithea on Ubuntu Server 12.04

Preparation

  1. Install Ubuntu Server.
  2. Update Ubuntu with the commands:
//#define DEBUG_THREADING
using UnityEngine;
using System.Collections;
using System.Threading;
using System.Reflection;
public delegate IEnumerator MonitorCoroutine<T> (CoroutineData<T> data);
@tsiege
tsiege / The Technical Interview Cheat Sheet.md
Last active April 11, 2025 17:09
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

ANNOUNCEMENT

I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!






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