Keywords: Java, JDK (Java Development Kit), MacOS, Homebrew, Specific Version
This how-to guide covers how to install different versions of the JDK on MacOS with Homebrew.
| # Unity | |
| *.cs diff=csharp text | |
| *.cginc text | |
| *.shader text | |
| # Unity YAML | |
| *.mat merge=unityyamlmerge eol=lf | |
| *.anim merge=unityyamlmerge eol=lf |
| using System; | |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEngine; | |
| namespace JetBrains.Rider.Unity.Editor.AssetPostprocessors | |
| { | |
| [InitializeOnLoad] | |
| public static class Bootstrap | |
| { |
| using System; | |
| using System.Linq; | |
| using UnityEngine; | |
| using Unity.Entities; | |
| public class WorldBootstrap | |
| { | |
| [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] | |
| public static void Initialize() |
| ## Unity Exposed Reference Example | |
| --------------------------------------MoveTarget.cs | |
| namespace ScriptableObjectExample | |
| { | |
| public class MoveTarget : MonoBehaviour | |
| { | |
| } |
| /* | |
| * The following code was taken from: http://schemingdeveloper.com | |
| * | |
| * Visit our game studio website: http://stopthegnomes.com | |
| * | |
| * License: You may use this code however you see fit, as long as you include this notice | |
| * without any modifications. | |
| * | |
| * You may not publish a paid asset on Unity store if its main function is based on | |
| * the following code, but you may publish a paid asset that uses this code. |
Keywords: Java, JDK (Java Development Kit), MacOS, Homebrew, Specific Version
This how-to guide covers how to install different versions of the JDK on MacOS with Homebrew.
From time to time, Musk will send out an e-mail to the entire company to enforce a new policy or let them know about something that's bothering him. One of the more famous e-mails arrived in May 2010 with the subject line: Acronyms Seriously Suck:
There is a creeping tendency to use made up acronyms at SpaceX. Excessive use of made up acronyms is a significant impediment to communication and keeping communication good as we grow is incredibly important. Individually, a few acronyms here and there may not seem so bad, but if a thousand people are making these up, over time the result will be a huge glossary that we have to issue to new employees. No one can actually remember all these acronyms and people don't want to seem dumb in a meeting, so they just sit there in ignorance. This is particularly tough on new employees.
That needs to stop immediately or I will take drastic action - I have given enough warning over the years. Unless an acronym is approved by me, it should not enter the SpaceX glossary.
| from flask import Flask | |
| from flask import render_template | |
| import csv | |
| import json | |
| app = Flask(__name__) | |
| @app.route('/') | |
| def my_runs(): | |
| runs = [] |
| using UnityEngine; | |
| using UnityEditor; | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Reflection; | |
| public class EditorCoroutineRunner | |
| { | |
| [MenuItem("Window/Lotte's Coroutine Runner: Demo")] |
| /** | |
| * There is a write-up of how to get this code to run. https://elifk.us/en/retrieving-your-strava-data-with-google-app-scripts/ | |
| */ | |
| var CLIENT_ID = '<ClientId for the Strava App>'; | |
| var CLIENT_SECRET = '<Client Secret for the Strava App>'; | |
| var SPREADSHEET_NAME = "StravaData"; | |
| var SPREADSHEET_ID = "<Spreadsheet id for the Google Spreadsheet>"; | |
| var SHEET_NAME = "Sheet1"; | |
| var DEBUG = false; |