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//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_) | |
//Permission is hereby granted, free of charge, to any person obtaining a copy | |
//of this software and associated documentation files (the "Software"), to deal | |
//in the Software without restriction, including without limitation the rights | |
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
//copies of the Software, and to permit persons to whom the Software is | |
//furnished to do so, subject to the following conditions: | |
//The above copyright notice and this permission notice shall be included in |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.IO; | |
using System.Collections.Generic; | |
using System.Linq; | |
public class SceneSearcher : EditorWindow | |
{ |
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This is free and unencumbered software released into the public domain. | |
Anyone is free to copy, modify, publish, use, compile, sell, or | |
distribute this software, either in source code form or as a compiled | |
binary, for any purpose, commercial or non-commercial, and by any | |
means. | |
In jurisdictions that recognize copyright laws, the author or authors | |
of this software dedicate any and all copyright interest in the | |
software to the public domain. We make this dedication for the benefit |
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using System; | |
using System.Collections.Generic; | |
namespace PlaynomicsPlugin | |
{ | |
internal class ConcurrentQueue<T>{ | |
private readonly object syncLock = new object(); | |
private Queue<T> queue; |
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// C# example | |
using UnityEditor; | |
using System.IO; | |
using System.Collections; | |
using UnityEngine; | |
using System.Collections.Generic; | |
class PerformBuild | |
{ | |
static string[] GetBuildScenes() |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
[CustomEditor (typeof(TriggerContainer))] | |
public class TriggerContainerEditor : Editor | |
{ | |
private SerializedObject obj; |
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using System; | |
using System.Collections.Generic; | |
public class GameEvent | |
{ | |
} | |
public class EventMessenger | |
{ |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class EditorWindowExample : EditorWindow | |
{ | |
List<Node> nodes = new List<Node> (); |
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Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
[CustomEditor (typeof (Animation))] | |
public class CustomAnimationEditor : Editor | |
{ | |
AnimationClip m_SampleClip; | |
float m_SampleTime = 0.0f; |