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@nanoninja
nanoninja / jose_jwt_go_usage.md
Created September 29, 2016 14:35
JOSE - JWT Usage Examples

JOSE - JWT Usage Examples

JOSE is a comprehensive set of JWT, JWS, and JWE libraries.

jwt.io

Installation

go get github.com/SermoDigital/jose
@ascendbruce
ascendbruce / README.md
Last active July 17, 2025 00:44
Use macOS-style shortcuts in Windows

Use macOS-style shortcuts in Windows / keyboard mappings using a Mac keyboard on Windows

ℹ️ There is a newer alternative project that does similar things and more, check it out at https://github.com/stevenilsen123/mac-keyboard-behavior-in-windows

Make Windows PC's shortcut act like macOS (Mac OS X) (using AutoHotkey (ahk) script)

With this AutoHotKey script, you can use most macOS style shortcuts (eg, cmd+c, cmd+v, ...) on Windows with a standard PC keyboard.

How does it work

@pdf
pdf / main.go
Last active February 1, 2019 18:27
Trivial nested vecty router
package main
import (
"github.com/gopherjs/vecty"
"github.com/gopherjs/vecty/elem"
"github.com/gopherjs/vecty/event"
"github.com/pdf/vectyx/router"
)
type App struct {
@tayvano
tayvano / gist:6e2d456a9897f55025e25035478a3a50
Created February 19, 2017 05:29
complete list of ffmpeg flags / commands
Originall From: Posted 2015-05-29 http://ubwg.net/b/full-list-of-ffmpeg-flags-and-options
This is the complete list that’s outputted by ffmpeg when running ffmpeg -h full.
usage: ffmpeg [options] [[infile options] -i infile]… {[outfile options] outfile}…
Getting help:
-h — print basic options
-h long — print more options
-h full — print all options (including all format and codec specific options, very long)
@judy2k
judy2k / parse_dotenv.bash
Created March 22, 2017 13:34
Parse a .env (dotenv) file directly using BASH
# Pass the env-vars to MYCOMMAND
eval $(egrep -v '^#' .env | xargs) MYCOMMAND
# … or ...
# Export the vars in .env into your shell:
export $(egrep -v '^#' .env | xargs)
@mort3za
mort3za / git-auto-sign-commits.sh
Last active July 3, 2025 16:42
Auto sign your git commits
# Generate a new pgp key: (better to use gpg2 instead of gpg in all below commands)
gpg --gen-key
# maybe you need some random work in your OS to generate a key. so run this command: `find ./* /home/username -type d | xargs grep some_random_string > /dev/null`
# check current keys:
gpg --list-secret-keys --keyid-format LONG
# See your gpg public key:
gpg --armor --export YOUR_KEY_ID
# YOUR_KEY_ID is the hash in front of `sec` in previous command. (for example sec 4096R/234FAA343232333 => key id is: 234FAA343232333)
@boxhock
boxhock / geth-chainlink-node.bash
Created October 30, 2017 12:21
A startup script for VPS providers such as Vultr to automatically set up geth and chainlink
@peterhellberg
peterhellberg / ebiten-gfx-raycaster.go
Last active October 26, 2023 12:52
Raycaster rendered by Ebiten using gfx.
package main
import (
"bytes"
"flag"
"image"
"image/color"
"math"
"time"
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 16, 2025 13:52
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@MagistrAVSH
MagistrAVSH / URP-VertexLit.shader
Last active October 12, 2024 02:00
UniversalRenderingPipeline VertexLit Shader
Shader "Universal Render Pipeline/Custom/VertexLit"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Gain ("Gain", Float) = 1.5
_Color ("Color", Color) = (1,1,1,1)
_EdgeColor ("Edge Color", Color) = (0,0,0,1)
[Toggle] _RemoveDiag("Remove diagonals", Float) = 0.