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@jakubtomsu
jakubtomsu / fontstash_sokol_gfx.odin
Last active July 28, 2025 05:34
Example font renderer using fontstash and sokol_gfx in Odin
// This is an example usage of vendor:fontstash with sokol_gfx.
// By Jakub Tomšů
//
// https://gist.github.com/jakubtomsu/5ee4fdfee23df893f6f61b4692dcf895
//
// This won't compile on it's own, but it contains all of the interesting parts.
// It should be pretty obvious how to modify it to your needs, if not let me know.
//
// The genral per-frame work is this:
// - renderer_draw_text appends quads to a cpu-side buffer
@passivestar
passivestar / Editor.tres
Last active January 12, 2025 21:14
Godot editor theme
[gd_resource type="Theme" load_steps=12 format=3 uid="uid://7bvxnk5n5imx"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6h42l"]
content_margin_left = 10.5
content_margin_top = 8.75
content_margin_right = 10.5
content_margin_bottom = 8.75
bg_color = Color(0.117647, 0.117647, 0.117647, 1)
draw_center = false
border_color = Color(1, 1, 1, 0.137255)
@raysan5
raysan5 / raylib_vs_sdl.md
Last active August 7, 2025 23:55
raylib vs SDL - A libraries comparison

raylib_vs_sdl

In the last years I've been asked multiple times about the comparison between raylib and SDL libraries. Unfortunately, my experience with SDL was quite limited so I couldn't provide a good comparison. In the last two years I've learned about SDL and used it to teach at University so I feel that now I can provide a good comparison between both.

Hope it helps future users to better understand this two libraries internals and functionality.

Table of Content

// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "Unlit/Directional Tint"
{
Properties
{
_MainTex("MainTex", 2D) = "white" {}
_Color("Color", Color) = (1,1,1,1)
_ColorA("ColorA", Color) = (1,1,1,1)
_ColorB("ColorB", Color) = (1,1,1,1)
@MagistrAVSH
MagistrAVSH / URP-VertexLit.shader
Last active October 12, 2024 02:00
UniversalRenderingPipeline VertexLit Shader
Shader "Universal Render Pipeline/Custom/VertexLit"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Gain ("Gain", Float) = 1.5
_Color ("Color", Color) = (1,1,1,1)
_EdgeColor ("Edge Color", Color) = (0,0,0,1)
[Toggle] _RemoveDiag("Remove diagonals", Float) = 0.
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 30, 2025 14:42
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@peterhellberg
peterhellberg / ebiten-gfx-raycaster.go
Last active October 26, 2023 12:52
Raycaster rendered by Ebiten using gfx.
package main
import (
"bytes"
"flag"
"image"
"image/color"
"math"
"time"
@boxhock
boxhock / geth-chainlink-node.bash
Created October 30, 2017 12:21
A startup script for VPS providers such as Vultr to automatically set up geth and chainlink
@mort3za
mort3za / git-auto-sign-commits.sh
Last active July 22, 2025 02:23
Auto sign your git commits
# Generate a new pgp key: (better to use gpg2 instead of gpg in all below commands)
gpg --gen-key
# maybe you need some random work in your OS to generate a key. so run this command: `find ./* /home/username -type d | xargs grep some_random_string > /dev/null`
# check current keys:
gpg --list-secret-keys --keyid-format LONG
# See your gpg public key:
gpg --armor --export YOUR_KEY_ID
# YOUR_KEY_ID is the hash in front of `sec` in previous command. (for example sec 4096R/234FAA343232333 => key id is: 234FAA343232333)
@judy2k
judy2k / parse_dotenv.bash
Created March 22, 2017 13:34
Parse a .env (dotenv) file directly using BASH
# Pass the env-vars to MYCOMMAND
eval $(egrep -v '^#' .env | xargs) MYCOMMAND
# … or ...
# Export the vars in .env into your shell:
export $(egrep -v '^#' .env | xargs)