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<html> | |
<head> | |
<meta charset="UTF-8" /> | |
<style> | |
html, body { | |
background-color:#fff; | |
margin: 0; | |
padding: 0; |
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<html> | |
<head> | |
<meta charset="UTF-8" /> | |
<style> | |
html, body { | |
background-color:#000; | |
margin: 0; | |
padding: 0; | |
height: 100%; | |
overflow: hidden !important; |
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<html> | |
<head> | |
<meta charset="UTF-8" /> | |
<style> | |
html, body { | |
background-color:#000; | |
margin: 0; | |
padding: 0; | |
height: 100%; | |
overflow: hidden !important; |
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import numpy as np | |
import base64 | |
with open("beethoven.ply", 'r') as f: | |
lines = f.readlines() | |
counter = 0 | |
vertices_coming = False | |
faces_coming = False |
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<html> | |
<head> | |
<style> | |
html, body { | |
background-color:#000; | |
margin: 0; | |
padding: 0; | |
height: 100%; | |
overflow: hidden !important; | |
} |
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<html> | |
<head> | |
<meta content="text/html;charset=utf-8" http-equiv="Content-Type"> | |
<meta content="utf-8" http-equiv="encoding"> | |
<title>Default WebGL!</title> | |
<style> | |
html, body { | |
background-color:#000; | |
margin: 0; | |
padding: 0; |
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<html> | |
<head> | |
<meta content="text/html;charset=utf-8" http-equiv="Content-Type"> | |
<meta content="utf-8" http-equiv="encoding"> | |
<style> | |
html, body { | |
background-color: #000; | |
margin: 0; | |
padding: 0; |
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Robot = function(x, y, z) { | |
this.head = new THREE.Bone(); | |
this.head.position.x = x; // world coordinates | |
this.head.position.y = y; | |
this.head.position.z = z; | |
this.neck = new THREE.Bone(); | |
this.neck.position.y = -10; |
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<html> | |
<head> | |
<meta charset="UTF-8" /> | |
<style> | |
html, body { | |
background-color:#000; | |
margin: 0; | |
padding: 0; | |
height: 100%; | |
overflow: hidden !important; |
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Robot = function(x, y, z) { | |
// create head, neck, and torso | |
var fromhelper = HELPER.cylinderSkeletonMesh(3, 5, 'blue') | |
var geometry = fromhelper[0]; | |
var material = fromhelper[1]; | |
var bones = fromhelper[2]; | |
var mesh = new THREE.SkinnedMesh( geometry, material ); | |
var skeleton = new THREE.Skeleton( bones ); |