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Coding Magic

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Coding Magic
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ikriz / Display.RelativeMouseAt.cs
Last active October 8, 2020 11:39 — forked from karljj1/Display.RelativeMouseAt.cs
Emulate multiple display input using GameViews
Vector3 RelativeMouseAt()
{
var mouseOverWindow = EditorWindow.mouseOverWindow;
System.Reflection.Assembly assembly = typeof(UnityEditor.EditorWindow).Assembly;
Type type = assembly.GetType("UnityEditor.PlayModeView");
int displayID = 0;
if (type.IsInstanceOfType(mouseOverWindow))
{
var displayField = type.GetField("m_TargetDisplay", BindingFlags.NonPublic | BindingFlags.Instance);
cvlc /home/ullaakut/Downloads/dummy.jpg -I dummy \
--sout-keep --no-drop-late-frames --no-skip-frames \
--image-duration 9999 \
--sout="#transcode{vcodec=h264,fps=15,venc=x264{preset=ultrafast,tune=zerolatency,keyint=30,bframes=0,ref=1,level=30,profile=baseline,hrd=cbr,crf=20,ratetol=1.0,vbv-maxrate=1200,vbv-bufsize=1200,lookahead=0}}:rtp{sdp=rtsp://:8554/live.sdp}" \
--sout-all
# NMEA to GPX converter
# Peter Pearson
# version 0.11
import csv
import sys
import time
from time import strftime
def convert_dms_to_dec(value, dir):
@ikriz
ikriz / EnumFlagAttribute.cs
Last active February 24, 2017 10:27 — forked from ChemiKhazi/EnumFlagAttribute.cs
Unity3d property drawer for automatically making enums flags into mask fields in the inspector.
using UnityEngine;
public class EnumFlagAttribute : PropertyAttribute
{
public string enumName;
public EnumFlagAttribute() {}
public EnumFlagAttribute(string name)
{
Shader "Diffuse Lightmap" {
Properties {
_MainTex ("Texture 1", 2D) = "white" {}
}
SubShader {
Tags { "RenderType" = "Opaque" }
Pass {
@ikriz
ikriz / ComponentLib_Thermistor2.pde
Created November 29, 2011 23:14 — forked from 100ideas/ComponentLib_Thermistor2.pde
Mystery Thermistor A B C coefficients (Steinhart-hart model)
/*
* http://arduino.cc/playground/ComponentLib/Thermistor2
*
* Inputs ADC Value from Thermistor and outputs Temperature in Celsius
* requires: include <math.h>
* Utilizes the Steinhart-Hart Thermistor Equation:
* Temperature in Kelvin = 1 / {A + B[ln(R)] + C[ln(R)]3}
* where A = 0.001129148, B = 0.000234125 and C = 8.76741E-08
*
* These coefficients seem to work fairly universally, which is a bit of a
@ikriz
ikriz / MyStateMachine.cs
Created October 24, 2011 09:36 — forked from AngryAnt/MyStateMachine.cs
A simple state machine using a dictionary of delegates indexed by an enum.
using UnityEngine;
using System.Collections.Generic;
public class MyStateMachine : MonoBehaviour
{
public delegate void StateHandlerDelegate ();
public enum MyStateType