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///////////////////////////////////////////////////////////////// | |
// MyProxy.cs - the C# source file in your assets | |
///////////////////////////////////////////////////////////////// | |
using UnityEngine; | |
using UnityEditor; | |
using MyAssemblyNamespace; | |
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using UnityEngine; | |
using System.Collections.Generic; | |
public class MyStateMachine : MonoBehaviour | |
{ | |
public delegate void StateHandlerDelegate (); | |
public enum MyStateType |
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using UnityEngine; | |
using System.Collections; | |
public enum GameStatus | |
{ | |
Setup, | |
Initializing, | |
ReInitializing, | |
AwaitingMasterServer, |