-
Request an archive of your photos and metadata (json) from the "Your Flickr Data" section of your Flickr user account page.
-
Extract all provided zip files to a single folder with the JSON files unzip to a
json
subfolder. -
Install exiftool, a command-line application for reading, writing and editing meta information in a wide variety of files..
-
Sort your Flickr photos into yearly folders by EXIF timestamp and set file-system timestamps from the command line:
| Title | Description
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NOTE: Easier way is the X86 way, described on https://www.genymotion.com/help/desktop/faq/#google-play-services | |
Download the following ZIPs: | |
ARM Translation Installer v1.1 (http://www.mirrorcreator.com/files/0ZIO8PME/Genymotion-ARM-Translation_v1.1.zip_links) | |
Download the correct GApps for your Android version: | |
Google Apps for Android 6.0 (https://www.androidfilehost.com/?fid=24052804347835438 - benzo-gapps-M-20151011-signed-chroma-r3.zip) | |
Google Apps for Android 5.1 (https://www.androidfilehost.com/?fid=96042739161891406 - gapps-L-4-21-15.zip) | |
Google Apps for Android 5.0 (https://www.androidfilehost.com/?fid=95784891001614559 - gapps-lp-20141109-signed.zip) |
just use GHC for OSX https://ghcformacosx.github.io
the rest of these directions are preserved for historical purposes
xcode-select --install ; brew tap homebrew/versions ; brew tap homebrew/dupes \
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# install xcode via App Store first! It takes awhile | |
# install the command-line tools as well | |
# install growl from App Store | |
# Used for git config and ssh keygen | |
NAME="First Last" | |
EMAIL="[email protected]" | |
# The main directory where you will keep your code | |
CODE_DIR=~/code |
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import scala.util.parsing.combinator.JavaTokenParsers | |
import scala.util.Try | |
/* | |
* Compiles only with 2.10 | |
*/ | |
object Othello extends App with InputHandler { | |
private[this] var game = Game.empty |
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#!/usr/bin/env sh | |
## | |
# This is script with usefull tips taken from: | |
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx | |
# | |
# install it: | |
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh | |
# |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Security.Cryptography; | |
using System.Text; | |
namespace dotnet_aes | |
{ | |
public class OpenSslAes | |
{ |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
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/* | |
* Fabrizio Calderan, twitter @fcalderan, 2010.11.02 | |
* I had an idea: could Inception movie be explained by a few javascript closures | |
* and variable resolution scope (just for fun)? | |
* | |
* Activate javascript console =) | |
*/ | |
<script> | |
console.group("inception movie"); |
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