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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
robot.ahead(100); |
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var robots = new Array(); | |
//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.start = function( ev ){ |
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function Robot(robot) {} | |
// well, we need to do something... | |
// whenever our robot is idle, this method gets called. | |
Robot.prototype.onIdle = function(ev) { | |
var robot; | |
robot = ev.robot; | |
robot.ahead(50); | |
robot.turn(90); | |
robot.rotateCannon(10); | |
robot.rotateCannon(-20); |
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function Robot(robot) {} | |
// well, we need to do something... | |
// whenever our robot is idle, this method gets called. | |
Robot.prototype.onIdle = function(ev) { | |
var robot; | |
robot = ev.robot; | |
robot.ahead(50); | |
robot.turn(90); | |
robot.rotateCannon(10); | |
robot.rotateCannon(-20); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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var robots = new Array(); | |
//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.start = function( ev ){ |
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var Robot = function(robot){ | |
robot.turnLeft(robot.angle % 90); | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
if (robot.parentId) { | |
robot.ahead(1); | |
robot.turnGunRight(1); | |
} | |
else { |