- golang
- ruby
- javascript
- C#
- Unity
- ruby on rails
- Echo(golang)
#include <iostream> | |
#include <cmath> | |
using namespace std; | |
float gauss(float sigma, float x) | |
{ | |
float sigma2 = sigma * sigma; | |
return exp(-(x * x) / (2.0f * sigma2)); | |
} | |
vec4 pack(float val) { | |
// 符号取得 | |
float s = sign(val); | |
// 絶対値 | |
val *= s; | |
// 指数取得 | |
float e = floor(log2(val)); | |
// 仮数取得 | |
float m = val / pow(2.0, e); | |
// vec4にパックする |
#include <cmath> | |
#include <limits> | |
#include <iostream> | |
struct ivec4 { | |
unsigned char x, y, z, w; | |
}; | |
float fract(float x) { | |
return x - std::floorf(x); |
package main | |
import ( | |
"log" | |
"syscall" | |
"unsafe" | |
) | |
type IUnknown struct { | |
v *IUnknownVTable |
#include <d3d11.h> | |
D3D_DRIVER_TYPE g_driverType; | |
D3D_FEATURE_LEVEL g_featureLevel; | |
ID3D11Device* g_pd3dDevice = nullptr; | |
ID3D11DeviceContext* g_pImmediateContext = nullptr; | |
typedef HRESULT (__stdcall *FPD3D11CREATEDEVICE)( | |
IDXGIAdapter *pAdapter, | |
D3D_DRIVER_TYPE DriverType, |
#pragma comment(lib,"d3d11.lib") | |
#include <d3d11.h> | |
D3D_DRIVER_TYPE g_driverType; | |
D3D_FEATURE_LEVEL g_featureLevel; | |
ID3D11Device* g_pd3dDevice = nullptr; | |
ID3D11DeviceContext* g_pImmediateContext = nullptr; | |
HRESULT InitDevice() | |
{ |
#!/bin/bash | |
IFS=$'\n' | |
declare -a KNOWN_LIST=() | |
function func() { | |
echo "${KNOWN_LIST[*]}" | grep $1 > /dev/null && return | |
KNOWN_LIST+=($1) | |
echo $1 | |
for filename in $(cat $1 | grep "#include" | sed 's/'\''/"/g;' | cut -d'"' -f2); do |
1: precision highp float; | |
2: precision highp int; | |
3: #define SHADER_NAME ShaderMaterial | |
4: #define VERTEX_TEXTURES | |
5: #define GAMMA_FACTOR 2 | |
6: #define MAX_DIR_LIGHTS 0 | |
7: #define MAX_POINT_LIGHTS 0 | |
8: #define MAX_SPOT_LIGHTS 0 | |
9: #define MAX_HEMI_LIGHTS 0 | |
10: #define MAX_SHADOWS 0 |
#include <stdio.h> | |
#include <EGL/egl.h> | |
#include <GLES2/gl2.h> | |
#include <emscripten.h> | |
int main() | |
{ | |
//キャンバスサイズ指定 | |
emscripten_set_canvas_size(256,256); | |
//ディスプレイ取得 |