Created
June 10, 2014 14:27
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Connected play | |
Whyville | |
Breeding dragons | |
Habbohotel | |
Kidsdiy .com | |
Cheating! Cheating is thinking about learning and challenges. | |
Design the challenge such that cheating is learning. | |
Teachable moment and cheat able moment | |
Looking for cheating in user data | |
Mischievous learner | |
Cheating the game, cheating other players, lots of types of cheating |
TSE:
quick to start, then begin customizing.
dont overwhelm with tools and tool bars.
provide game basics from the start: some simple environment, collision, physics, score controller
add fire, explosions, common particle effects
NO I.T. SETUP
no fees for schools
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Game Development Curriculum 1
Game Development Curriculum 2
portal2
2 weeks
"how do design elements of portal2 make the game playable?
how can iterative design, play testing, and revision create test chambers for players to solve problems?"
MIT app inventor
2 weeks @ 90/min/day * 5 days/week
scratch-like interface
Unity - may have to pay through the nose for licenses in classrooms
"when dev'ing a 3d game, what elements are needed to make it playable?
what are the visual functions?
how do the characters ..."
Sketchup
as a 3d model creation tool
course 2 required course 1 or algebra 2
goal as "Computer Science Big Ideas"
Unity Curriculum (screen casts available!)
3D main menu
Planning
Interactions
"Urban Ninja"
runs through a bunch of platforms on trees, dodging blades.
"Mr Splinter"
based on a single game concept "rag doll physics"
Start with AngryBots. Play, then modify things like sound effects ( gun shoot noise -> chicken sound lol )
Build terrain, add a first person controller, add trees etc.
Teams of 1 or 2, b/c parallelizing and merging is hard
Pain Points:
things didnt save correctly
importing assets
Positive:
having tutorial videos for the kids to review