- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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from __future__ import print_function | |
from __future__ import division | |
from __future__ import absolute_import | |
from __future__ import unicode_literals | |
import pcbnew | |
import math | |
pcb = pcbnew.GetBoard() | |
class MyPosition(object): |
- 2017-12-09 コテ先 B型 Helix基板の バックライトLED(SK6812mini)
- 2018-02-27 コテ先 1.6D型 Helix基板のキースイッチ
- 2018-03-12 コテ先 1.6D型 Helix基板の バックライトLED(SK6812mini)
- 2018-06-10 コテ先 2C型 Helix基板の バックライトLED(SK6812mini)
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import maya.cmds as cmds | |
import maya.mel as mel | |
cmds.group(em=True) | |
cmds.addAttr(at='float2', ln='testFCurve', m=True) | |
cmds.addAttr(at='float', ln='testFCurvePosition', p='testFCurve', dv=-1) | |
cmds.addAttr(at='float', ln='testFCurveValue', p='testFCurve', dv=-1) | |
cmds.setAttr('.testFCurve[0]', 0, 0) | |
cmds.setAttr('.testFCurve[1]', .5, 0) | |
cmds.setAttr('.testFCurve[2]', .5, 1) |
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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
#extension GL_OES_standard_derivatives : enable | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; |
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xcargs = "" | |
xcargs += " IDEBuildOperationMaxNumberOfConcurrentCompileTasks=16" | |
xcargs += " GCC_GENERATE_DEBUGGING_SYMBOLS=NO DEBUG_INFORMATION_FORMAT=dwarf" | |
xcargs += " ONLY_ACTIVE_ARCH=YES VALID_ARCHS=arm64" | |
xcargs += " CC=\"ccacheclang\" GCC_PRECOMPILE_PREFIX_HEADER=NO" if File.exist?("/usr/local/bin/ccacheclang") |
著者: 青い鴉(ぶるくろ)さん @bluecrow2
これは結城浩さんの運用されていた YukiWiki に当時 Coffee 様 (青い鴉(ぶるくろ)さん)がかかれていた文章です。 ただ 2018 年 3 月 7 日に YukiWiki が運用停止したため消えてしまいました。その記事のバックアップです。
今は 404 ですが、もともとの記事の URL は http://www.hyuki.com/yukiwiki/wiki.cgi?%A5%C7%A5%B9%A5%DE%A1%BC%A5%C1%A4%AC%B5%AF%A4%AD%A4%EB%CD%FD%CD%B3 になります。
昔、自分がとても感銘を受けた文章なので、このまま読めなくなるのはとてももったいないと思い、バックアップとして公開しています。
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from maya import cmds | |
print(cmds.fileInfo("custom_note",q=True)) | |
cmds.fileInfo("custom_note", "test") | |
print(cmds.fileInfo("custom_note",q=True)) | |
# fileInfoだけ変更したのちにFile>SaveSceneを実行すると変更なしと判定されるので、差し支えなければcmds.fileで強制的に保存した方が良い | |
cmds.file(save=True) | |
# result: | |
# [] | |
# [u'test'] |
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