Skip to content

Instantly share code, notes, and snippets.

View paulhayes's full-sized avatar

Paul Hayes paulhayes

View GitHub Profile
//How to get notification values from a HR BLE monitor
//Ensure that you have paired the HR BLE monitor with the computer
#include <stdio.h>
#include <windows.h>
#include <setupapi.h>
#include <devguid.h>
#include <regstr.h>
#include <bthdef.h>
@davestevens
davestevens / LetsEncrypt.md
Last active November 6, 2024 11:48
Let’s Encrypt setup for Apache, NGINX & Node.js

Let's Encrypt

Examples of getting certificates from Let's Encrypt working on Apache, NGINX and Node.js servers.

Obtain certificates

I chose to use the manual method, you have to make a file available to verify you own the domain. Follow the commands from running

git clone https://github.com/letsencrypt/letsencrypt
cd letsencrypt
using System;
using System.Collections.Generic;
public class IcoSphereCreator
{
private struct TriangleIndices
{
public int v1;
public int v2;
public int v3;
@Ikalou
Ikalou / git_and_unity.md
Last active December 17, 2024 17:47
Git and Unity

EDIT: this is an old post and a lof the information in this document is outdated.

Using Git with Unity

Git logo

Git is a popular free and open source distributed version control system.

I am new to Unity, but as a long time git user, I wanted to use git for my

@MattRix
MattRix / UnityEditorIcons.txt
Last active April 26, 2025 11:15
A list of all the built-in EdtiorGUI icons in Unity. Use EditorGUIUtility.IconContent([icon name]) to access them.
ScriptableObject Icon
_Popup
_Help
Clipboard
SocialNetworks.UDNOpen
SocialNetworks.Tweet
SocialNetworks.FacebookShare
SocialNetworks.LinkedInShare
SocialNetworks.UDNLogo
animationvisibilitytoggleoff
@LotteMakesStuff
LotteMakesStuff / ReadOnlyAttribute.cs
Created January 17, 2017 00:17
ReadOnly property drawer for Unity~ Add a [ReadOnly] attribute to a property to make it show up as read only in the inspector
// NOTE DONT put in an editor folder
using UnityEngine;
public class ReadOnlyAttribute : PropertyAttribute { }
@cecilemuller
cecilemuller / mjpeg.js
Last active December 30, 2022 14:35
Emit a looped serie of images as an MJPEG stream using Node.js
'use strict';
const {readFileSync} = require('fs');
const {createServer} = require('http');
const {EventEmitter} = require('events');
let bufferIndex = -1;
const buffers = [
readFileSync('1.jpg'),
readFileSync('2.jpg'),
readFileSync('3.jpg'),
@tomkail
tomkail / ExtendedScriptableObjectDrawer.cs
Last active April 28, 2025 07:37
Displays the fields of a ScriptableObject in the inspector
// Developed by Tom Kail at Inkle
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT
// Must be placed within a folder named "Editor"
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
@elringus
elringus / ReadOnlyAttribute.cs
Created June 29, 2017 14:06
ReadOnly property drawer for Unity: add a [ReadOnly] attribute to a serialized field to make it show up as read only in the inspector
// Put this outside of an 'Editor' folder.
using UnityEngine;
public class ReadOnlyAttribute : PropertyAttribute { }
@crittermike
crittermike / wget.sh
Last active March 28, 2025 18:44
Download an entire website with wget, along with assets.
# One liner
wget --recursive --page-requisites --adjust-extension --span-hosts --convert-links --restrict-file-names=windows --domains yoursite.com --no-parent yoursite.com
# Explained
wget \
--recursive \ # Download the whole site.
--page-requisites \ # Get all assets/elements (CSS/JS/images).
--adjust-extension \ # Save files with .html on the end.
--span-hosts \ # Include necessary assets from offsite as well.
--convert-links \ # Update links to still work in the static version.