EDIT: this is an old post and a lof the information in this document is outdated.
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my
EDIT: this is an old post and a lof the information in this document is outdated.
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my
using System; | |
using System.Collections.Generic; | |
public class IcoSphereCreator | |
{ | |
private struct TriangleIndices | |
{ | |
public int v1; | |
public int v2; | |
public int v3; |
Examples of getting certificates from Let's Encrypt working on Apache, NGINX and Node.js servers.
I chose to use the manual method, you have to make a file available to verify you own the domain. Follow the commands from running
git clone https://github.com/letsencrypt/letsencrypt
cd letsencrypt
//How to get notification values from a HR BLE monitor | |
//Ensure that you have paired the HR BLE monitor with the computer | |
#include <stdio.h> | |
#include <windows.h> | |
#include <setupapi.h> | |
#include <devguid.h> | |
#include <regstr.h> | |
#include <bthdef.h> |
using UnityEngine; | |
using System.Collections; | |
public class QuadTreeTest : MonoBehaviour { | |
public class TestObject : IQuadTreeObject{ | |
private Vector3 m_vPosition; | |
public TestObject(Vector3 position){ | |
m_vPosition = position; | |
} | |
public Vector2 GetPosition(){ |
Follow the simple steps in the order mentioned below to have your USB drive mounted on your Raspberry Pi every time you boot it.
These steps are required especially if your are setting up a Samba share, or a 24x7 torrent downloader, or alike where your Raspberry Pi must have your external storage already mounted and ready for access by the services / daemons.
Step 0. Plug in your USB HDD / Drive to Raspberry Pi If you are using a NTFS formatted drive, install the following
Shader "Custom/CheapToggle" | |
{ | |
Properties | |
{ | |
_ColorA ( "Color A", Color ) = ( 1, 1, 1, 1 ) | |
_ColorB ( "Color B", Color ) = ( 1, 1, 1, 1 ) | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
_Glossiness ("Smoothness", Range(0,1)) = 0.5 | |
_Metallic ("Metallic", Range(0,1)) = 0.0 |
using UnityEngine; | |
using System.Collections; | |
using System.Runtime.InteropServices; | |
public class VideoPicker : MonoBehaviour { | |
public Texture2D shareButtonImage; // Use this for initialization | |
[DllImport("__Internal")] | |
private static extern void OpenVideoPicker(string game_object_name, string function_name); |
/* OpenSimplex Noise in C# | |
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19 | |
* and heavily refactored to improve performance. */ | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.CompilerServices; | |
namespace NoiseTest |