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Developing the Future

Vladyslav Semenchenko pffan91

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Developing the Future
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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 1, 2025 07:13
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@pixelsnafu
pixelsnafu / CloudsResources.md
Last active June 28, 2025 11:08
Useful Resources for Rendering Volumetric Clouds

Volumetric Clouds Resources List

  1. A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)

  2. S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]

  3. [R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand

@takasek
takasek / CodePiece.swift
Created June 9, 2017 02:58
JSONDecorderは、プロパティdateDecodingStrategyをsetすると、dateのパース方法を色々カスタマイズできるみたい #CodePiece
import Foundation
struct S1: Codable {
let dateFromTimeInterval: Date
}
struct S2: Codable {
let dateFromISO8601: Date
}
@designatednerd
designatednerd / CountableIntEnum.swift
Last active August 3, 2018 06:14
Swift 3 Helpers for getting all the cases of a given enum [Swift 3]
import Foundation
/**
A swift protocol to make any Int enum able to count its cases.
Super-useful for making enums to help you deal with sections in tableviews without having to maintain a case for the count of the enum.
Originally developed by Logan Wright for Swift 2.0 here:
https://gist.github.com/LoganWright/c8a26b1faf538e40f747
@naoyashiga
naoyashiga / TimingFunction.swift
Created May 28, 2015 11:46
TimingFunction.swift
import Foundation
enum timingFunction{
case Linear,EaseIn,EaseOut,EaseInOut,
Spring,
EaseInSine,EaseOutSine,EaseInOutSine,
EaseInQuad,EaseOutQuad,EaseInOutQuad,
EaseInCubic,EaseOutCubic,EaseInOutCubic,
EaseInQuart,EaseOutQuart,EaseInOutQuart,
EaseInQuint,EaseOutQuint,EaseInOutQuint,
@iamjason
iamjason / us-states-array
Created December 29, 2014 01:31
Swift US States Array
let state = [ "AK - Alaska",
"AL - Alabama",
"AR - Arkansas",
"AS - American Samoa",
"AZ - Arizona",
"CA - California",
"CO - Colorado",
"CT - Connecticut",
"DC - District of Columbia",
"DE - Delaware",
@syshen
syshen / gist:c24d127e1adc2783e0e7
Last active March 3, 2025 15:02
Universal framework
######################
# Options
######################
REVEAL_ARCHIVE_IN_FINDER=false
FRAMEWORK_NAME="${PROJECT_NAME}"
SIMULATOR_LIBRARY_PATH="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${FRAMEWORK_NAME}.framework"